using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] [StructLayout(3)] public static class ComponentHelpers { // Token: 0x06000076 RID: 118 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000076")] [Address(RVA = "0x20D1350", Offset = "0x20CFD50", VA = "0x1820D1350")] public static IEnumerable GetAllComponentsInScenes() where T : Component { return null; } } }