using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200002F RID: 47 [Token(Token = "0x200002F")] [StructLayout(3)] public static class QuaternionExt { // Token: 0x060000E3 RID: 227 RVA: 0x00002774 File Offset: 0x00000974 [Token(Token = "0x60000E3")] [Address(RVA = "0x3244670", Offset = "0x3243070", VA = "0x183244670")] public static Vector3 EulerAnglesFromNegative180to180(this Quaternion rotation) { return default(Vector3); } // Token: 0x060000E4 RID: 228 RVA: 0x0000278C File Offset: 0x0000098C [Token(Token = "0x60000E4")] [Address(RVA = "0x3244B20", Offset = "0x3243520", VA = "0x183244B20")] public static Quaternion RightHandedToLeftHanded(this Quaternion q) { return default(Quaternion); } // Token: 0x060000E5 RID: 229 RVA: 0x000027A4 File Offset: 0x000009A4 [Token(Token = "0x60000E5")] [Address(RVA = "0x3244D90", Offset = "0x3243790", VA = "0x183244D90")] public static Quaternion ValueOrIdentityIfBogus(this Quaternion quaternion) { return default(Quaternion); } // Token: 0x060000E6 RID: 230 RVA: 0x000027BC File Offset: 0x000009BC [Token(Token = "0x60000E6")] [Address(RVA = "0x3244950", Offset = "0x3243350", VA = "0x183244950")] public static bool IsNaN(this Quaternion quaternion) { return default(bool); } // Token: 0x060000E7 RID: 231 RVA: 0x000027D4 File Offset: 0x000009D4 [Token(Token = "0x60000E7")] [Address(RVA = "0x3244900", Offset = "0x3243300", VA = "0x183244900")] public static bool IsInfinity(this Quaternion quaternion) { return default(bool); } // Token: 0x060000E8 RID: 232 RVA: 0x000027EC File Offset: 0x000009EC [Token(Token = "0x60000E8")] [Address(RVA = "0x3244850", Offset = "0x3243250", VA = "0x183244850")] public static Quaternion InverseTransformRotation(this Quaternion basis, Quaternion rotation) { return default(Quaternion); } // Token: 0x060000E9 RID: 233 RVA: 0x00002804 File Offset: 0x00000A04 [Token(Token = "0x60000E9")] [Address(RVA = "0x3244CF0", Offset = "0x32436F0", VA = "0x183244CF0")] public static Quaternion TransformRotation(this Quaternion parent, Quaternion rotation) { return default(Quaternion); } // Token: 0x060000EA RID: 234 RVA: 0x0000281C File Offset: 0x00000A1C [Token(Token = "0x60000EA")] [Address(RVA = "0x3244A60", Offset = "0x3243460", VA = "0x183244A60")] public static Quaternion RemoveRoll(this Quaternion rotation) { return default(Quaternion); } // Token: 0x060000EB RID: 235 RVA: 0x00002834 File Offset: 0x00000A34 [Token(Token = "0x60000EB")] [Address(RVA = "0x32447A0", Offset = "0x32431A0", VA = "0x1832447A0")] public static Quaternion FromToRotation(Quaternion from, Quaternion to) { return default(Quaternion); } // Token: 0x060000EC RID: 236 RVA: 0x0000284C File Offset: 0x00000A4C [Token(Token = "0x60000EC")] [Address(RVA = "0x32449A0", Offset = "0x32433A0", VA = "0x1832449A0")] public static Quaternion QuaternionFromAngularVelocity(Vector3 angularVelocity) { return default(Quaternion); } // Token: 0x060000ED RID: 237 RVA: 0x00002864 File Offset: 0x00000A64 [Token(Token = "0x60000ED")] [Address(RVA = "0x3244410", Offset = "0x3242E10", VA = "0x183244410")] public static Vector3 AngularDisplacementFromTo(Quaternion from, Quaternion to) { return default(Vector3); } // Token: 0x060000EE RID: 238 RVA: 0x0000287C File Offset: 0x00000A7C [Token(Token = "0x60000EE")] [Address(RVA = "0x3244B70", Offset = "0x3243570", VA = "0x183244B70")] public static Quaternion SmoothDamp(Quaternion current, Quaternion target, ref Vector3 eulerAngularVelocity, float smoothTime) { return default(Quaternion); } // Token: 0x0400004A RID: 74 [Token(Token = "0x400004A")] public static readonly float ONE_HUNDRED_AND_EIGHTY; // Token: 0x0400004B RID: 75 [Token(Token = "0x400004B")] public static readonly float THREE_HUNDRED_AND_SIXTY; } }