using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000032 RID: 50 [Token(Token = "0x2000032")] [StructLayout(3)] public static class SafeDestroy { // Token: 0x06000100 RID: 256 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000100")] [Address(RVA = "0x3245C80", Offset = "0x3244680", VA = "0x183245C80")] public static void Asset(global::UnityEngine.Object asset) { } // Token: 0x06000101 RID: 257 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000101")] [Address(RVA = "0x3245E00", Offset = "0x3244800", VA = "0x183245E00")] public static void GameObject(GameObject gameObject) { } // Token: 0x06000102 RID: 258 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000102")] [Address(RVA = "0x3245D40", Offset = "0x3244740", VA = "0x183245D40")] public static void Component(Component component) { } } }