using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000036 RID: 54 [Token(Token = "0x2000036")] [StructLayout(3)] public static class TextureExt { // Token: 0x06000116 RID: 278 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000116")] [Address(RVA = "0x3246A30", Offset = "0x3245430", VA = "0x183246A30")] public static void ConvertPixelsToGamma(this Texture2D texture) { } // Token: 0x06000117 RID: 279 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000117")] [Address(RVA = "0x3246B40", Offset = "0x3245540", VA = "0x183246B40")] public static void GetTexture2D(this RenderTexture frame, ref Texture2D texture, bool cropSidesToSquare = false, bool convertToGamma = false) { } } }