using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] [StructLayout(3)] public static class Vector2Exts { // Token: 0x0600012D RID: 301 RVA: 0x00002BAC File Offset: 0x00000DAC [Token(Token = "0x600012D")] [Address(RVA = "0x11797F0", Offset = "0x11781F0", VA = "0x1811797F0")] public static Vector2 ViewportToScreenPosition(Vector2 viewportPos) { return default(Vector2); } // Token: 0x0600012E RID: 302 RVA: 0x00002BC4 File Offset: 0x00000DC4 [Token(Token = "0x600012E")] [Address(RVA = "0x32495E0", Offset = "0x3247FE0", VA = "0x1832495E0")] public static Vector2 ClampToRect(this Vector2 input, Rect rect) { return default(Vector2); } // Token: 0x0600012F RID: 303 RVA: 0x00002BDC File Offset: 0x00000DDC [Token(Token = "0x600012F")] [Address(RVA = "0x32494F0", Offset = "0x3247EF0", VA = "0x1832494F0")] public static Vector2 Clamp01(this Vector2 vector) { return default(Vector2); } // Token: 0x06000130 RID: 304 RVA: 0x00002BF4 File Offset: 0x00000DF4 [Token(Token = "0x6000130")] [Address(RVA = "0x3249690", Offset = "0x3248090", VA = "0x183249690")] public static bool WithinBounds(this Vector2 bounds, float value) { return default(bool); } // Token: 0x06000131 RID: 305 RVA: 0x00002C0C File Offset: 0x00000E0C [Token(Token = "0x6000131")] [Address(RVA = "0x3249260", Offset = "0x3247C60", VA = "0x183249260")] public static float AngleSignedVector2(this Vector2 from, Vector2 to) { return 0f; } } }