using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] [StructLayout(3)] public class WaitForSecondsIgnoreHitches : CustomYieldInstruction { // Token: 0x1700000C RID: 12 // (get) Token: 0x0600008E RID: 142 RVA: 0x000023FC File Offset: 0x000005FC [Token(Token = "0x1700000C")] public override bool keepWaiting { [Token(Token = "0x600008E")] [Address(RVA = "0x324B720", Offset = "0x324A120", VA = "0x18324B720", Slot = "7")] get { return default(bool); } } // Token: 0x0600008F RID: 143 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600008F")] [Address(RVA = "0x324B6F0", Offset = "0x324A0F0", VA = "0x18324B6F0")] public WaitForSecondsIgnoreHitches(float seconds) { } // Token: 0x0400003B RID: 59 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400003B")] private float elapsedSeconds; // Token: 0x0400003C RID: 60 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x400003C")] private float targetSeconds; } }