Files
2026-04-08 23:40:05 +02:00

40 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F7 RID: 503
[Token(Token = "0x20001F7")]
[Serializable]
[StructLayout(3)]
public class AudioRolloff
{
// Token: 0x06000FA0 RID: 4000 RVA: 0x00043F88 File Offset: 0x00042188
[Token(Token = "0x6000FA0")]
[Address(RVA = "0x1D50A40", Offset = "0x1D4F440", VA = "0x181D50A40")]
public AudioRolloff()
{
}
// Token: 0x04000C66 RID: 3174
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000C66")]
public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L);
// Token: 0x04000C67 RID: 3175
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000C67")]
public float minDistance = 2f;
// Token: 0x04000C68 RID: 3176
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000C68")]
public float maxDistance = 100f;
// Token: 0x04000C69 RID: 3177
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000C69")]
[Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")]
public AnimationCurve customCurve;
}