69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x02000C9D RID: 3229
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[Token(Token = "0x2000C9D")]
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[StructLayout(3)]
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internal static class ClusterUtil
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{
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// Token: 0x06004DA1 RID: 19873 RVA: 0x001213FC File Offset: 0x0011F5FC
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[Token(Token = "0x6004DA1")]
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[Address(RVA = "0x1B37270", Offset = "0x1B35C70", VA = "0x181B37270")]
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public static Bounds GetBounds(List<IClusterLODComponent> components)
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{
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int num;
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do
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{
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num = 0;
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List.Enumerator enumerator;
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if (enumerator == 0 || (ulong)1L == 0UL)
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{
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}
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if (num != -1)
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{
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}
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}
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while (num != 0);
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throw new NullReferenceException();
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}
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// Token: 0x06004DA2 RID: 19874 RVA: 0x00121430 File Offset: 0x0011F630
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[Token(Token = "0x6004DA2")]
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[Address(RVA = "0x1B37460", Offset = "0x1B35E60", VA = "0x181B37460")]
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public static int GetVertexCount(List<IClusterLODComponent> components, int lod)
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{
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int num;
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do
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{
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num = 0;
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List.Enumerator enumerator;
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if (enumerator != 0)
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{
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num += num;
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num++;
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int index = enumerator.index;
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if (num < index)
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{
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num += num;
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num++;
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}
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num += num;
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num++;
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num += 19;
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num += 19;
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}
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if (num != -1)
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{
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}
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}
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while (num != 0);
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return num;
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}
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}
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}
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