Files
2026-04-08 23:40:05 +02:00

129 lines
4.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Mathematics;
namespace ClusterLOD
{
// Token: 0x02000C7F RID: 3199
[Token(Token = "0x2000C7F")]
[BurstCompile]
[StructLayout(0, Size = 168)]
public struct InitMeshComponentsOptimsJob : IJobParallelFor
{
// Token: 0x06004D0B RID: 19723 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6004D0B")]
[Address(RVA = "0x2AA650", Offset = "0x2A9A50", VA = "0x1802AA650")]
public InitMeshComponentsOptimsJob(NativeClusterMesh mesh, MeshOptimizationData optimData, float maxVertexSnapDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06004D0C RID: 19724 RVA: 0x0011EF2C File Offset: 0x0011D12C
[Token(Token = "0x6004D0C")]
[Address(RVA = "0x2AA610", Offset = "0x2A9A10", VA = "0x1802AA610")]
private void SetupOwner(int owner, MeshComponentInfo info)
{
}
// Token: 0x06004D0D RID: 19725 RVA: 0x0011EF3C File Offset: 0x0011D13C
[Token(Token = "0x6004D0D")]
[Address(RVA = "0x2AA5C0", Offset = "0x2A99C0", VA = "0x1802AA5C0")]
private void CreateVertMapingForNewShape(MeshComponentInfo info)
{
}
// Token: 0x06004D0E RID: 19726 RVA: 0x0011EF4C File Offset: 0x0011D14C
[Token(Token = "0x6004D0E")]
[Address(RVA = "0x2AA630", Offset = "0x2A9A30", VA = "0x1802AA630")]
private void SetupVertexStrength(MeshComponentInfo info)
{
}
// Token: 0x06004D0F RID: 19727 RVA: 0x0011EF5C File Offset: 0x0011D15C
[Token(Token = "0x6004D0F")]
[Address(RVA = "0x2AA5F0", Offset = "0x2A99F0", VA = "0x1802AA5F0")]
private void SetupMaxDistances(MeshComponentInfo info)
{
}
// Token: 0x06004D10 RID: 19728 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6004D10")]
[Address(RVA = "0x2AA5E0", Offset = "0x2A99E0", VA = "0x1802AA5E0", Slot = "4")]
public void Execute(int componentIdx)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040038F6 RID: 14582
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x40038F6")]
[ReadOnly]
private NativeList<MeshComponentInfo> componentInfo;
// Token: 0x040038F7 RID: 14583
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x40038F7")]
[ReadOnly]
private NativeList<float3> verts;
// Token: 0x040038F8 RID: 14584
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40038F8")]
[ReadOnly]
private NativeList<int> indices;
// Token: 0x040038F9 RID: 14585
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038F9")]
[ReadOnly]
private float maxSnapDist;
// Token: 0x040038FA RID: 14586
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038FA")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<int> mapping;
// Token: 0x040038FB RID: 14587
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038FB")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<float> maxDistSq;
// Token: 0x040038FC RID: 14588
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038FC")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<int> vertOwner;
// Token: 0x040038FD RID: 14589
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x40038FD")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<int> mappedToOld;
// Token: 0x040038FE RID: 14590
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x40038FE")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<int> triangleRemoved;
// Token: 0x040038FF RID: 14591
[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x40038FF")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<int> useCount;
// Token: 0x04003900 RID: 14592
[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003900")]
[NativeDisableContainerSafetyRestriction]
private NativeArray<float> mappingWeight;
}
}