186 lines
6.1 KiB
C#
186 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core.Screens.PlayerController;
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using UnityEngine;
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namespace Delaunay
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{
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// Token: 0x02001015 RID: 4117
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[Token(Token = "0x2001015")]
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[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
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[StructLayout(3)]
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public class Delaunay3DTestComponent : MonoBehaviour
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{
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// Token: 0x060063BD RID: 25533 RVA: 0x0015E5A0 File Offset: 0x0015C7A0
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[Token(Token = "0x60063BD")]
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[Address(RVA = "0x169FBF0", Offset = "0x169E5F0", VA = "0x18169FBF0")]
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private void Reset()
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{
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MeshFilter component = base.GetComponent<MeshFilter>();
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this.meshFilter = component;
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}
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// Token: 0x060063BE RID: 25534 RVA: 0x0015E5BC File Offset: 0x0015C7BC
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[Token(Token = "0x60063BE")]
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[Address(RVA = "0x169EC90", Offset = "0x169D690", VA = "0x18169EC90")]
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[ContextMenu("Generate Delaunay Graph")]
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public void GenerateDelaunayGraph()
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{
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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// Token: 0x060063BF RID: 25535 RVA: 0x0015E5D8 File Offset: 0x0015C7D8
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[Token(Token = "0x60063BF")]
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[Address(RVA = "0x169F950", Offset = "0x169E350", VA = "0x18169F950")]
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private void OnValidate()
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{
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PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug;
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int num = 0;
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if (playerAnimation3DBlendedPoseSet != num)
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{
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List<AnimationVertex> list = this.assignPoseSetToDebug.animationVertices;
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this.animationVertices = list;
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this.assignPoseSetToDebug = (ulong)0L;
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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}
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// Token: 0x060063C0 RID: 25536 RVA: 0x0015E620 File Offset: 0x0015C820
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[Token(Token = "0x60063C0")]
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[Address(RVA = "0x169FA40", Offset = "0x169E440", VA = "0x18169FA40")]
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[ContextMenu("Random Delaunay Graph")]
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public void RandomizeGraphVertices()
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{
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this.animationVertices.Clear();
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int num = 0;
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if (this.pointCount > num)
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{
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List<AnimationVertex> list = this.animationVertices;
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AnimationVertex animationVertex = new AnimationVertex();
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float z = global::UnityEngine.Random.insideUnitSphere.z;
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Vector3 vector;
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float z2 = vector.z;
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list.Add(animationVertex);
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num++;
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}
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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}
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// Token: 0x060063C1 RID: 25537 RVA: 0x0015E67C File Offset: 0x0015C87C
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[Token(Token = "0x60063C1")]
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[Address(RVA = "0x169FC30", Offset = "0x169E630", VA = "0x18169FC30")]
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[ContextMenu("Random Delaunay Mesh")]
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public void TestDelaunayMesh()
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{
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List<Vector3> list = new List(this.pointCount);
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int num = 0;
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if (this.pointCount > num)
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{
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float z = global::UnityEngine.Random.insideUnitSphere.z;
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num++;
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}
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HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
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bool flag = this.discardInteriorTriangles;
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MeshFilter meshFilter = this.meshFilter;
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hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag);
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}
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// Token: 0x060063C2 RID: 25538 RVA: 0x0015E6D8 File Offset: 0x0015C8D8
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[Token(Token = "0x60063C2")]
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[Address(RVA = "0x421E00", Offset = "0x420800", VA = "0x180421E00")]
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public void SetVertices(List<AnimationVertex> GBNAMEDMFNJ)
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{
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this.animationVertices = GBNAMEDMFNJ;
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}
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// Token: 0x060063C3 RID: 25539 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x60063C3")]
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[Address(RVA = "0x169ED10", Offset = "0x169D710", VA = "0x18169ED10")]
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private void OnDrawGizmos()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060063C4 RID: 25540 RVA: 0x0015E6EC File Offset: 0x0015C8EC
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[Token(Token = "0x60063C4")]
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[Address(RVA = "0x169FD20", Offset = "0x169E720", VA = "0x18169FD20")]
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public Delaunay3DTestComponent()
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{
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List<AnimationVertex> list = new List();
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AnimationVertex animationVertex = new AnimationVertex();
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float z = Vector3.zero.z;
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list.Add(animationVertex);
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AnimationVertex animationVertex2 = new AnimationVertex();
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float z2 = Vector3.left.z;
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list.Add(animationVertex2);
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AnimationVertex animationVertex3 = new AnimationVertex();
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float z3 = Vector3.right.z;
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list.Add(animationVertex3);
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AnimationVertex animationVertex4 = new AnimationVertex();
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float z4 = Vector3.down.z;
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list.Add(animationVertex4);
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AnimationVertex animationVertex5 = new AnimationVertex();
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float z5 = Vector3.up.z;
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list.Add(animationVertex5);
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AnimationVertex animationVertex6 = new AnimationVertex();
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float z6 = Vector3.back.z;
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list.Add(animationVertex6);
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AnimationVertex animationVertex7 = new AnimationVertex();
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float z7 = Vector3.forward.z;
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list.Add(animationVertex7);
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this.animationVertices = list;
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base..ctor();
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}
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// Token: 0x0400474A RID: 18250
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400474A")]
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[Header("Shared settings for randomization")]
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public int pointCount = (int)((ulong)32L);
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// Token: 0x0400474B RID: 18251
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400474B")]
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[Header("Mesh Options")]
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public MeshFilter meshFilter;
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// Token: 0x0400474C RID: 18252
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400474C")]
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public bool discardInteriorTriangles;
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// Token: 0x0400474D RID: 18253
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400474D")]
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[SerializeField]
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[Header("Graph Options (Randomize is in gear menu)")]
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private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug;
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// Token: 0x0400474E RID: 18254
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400474E")]
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[SerializeField]
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private List<AnimationVertex> animationVertices;
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// Token: 0x0400474F RID: 18255
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400474F")]
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[SerializeField]
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private List<Tetrahedron> tetrahedra;
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// Token: 0x04004750 RID: 18256
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4004750")]
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[SerializeField]
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private List<int> exteriorTriangleIndices;
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// Token: 0x04004751 RID: 18257
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4004751")]
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[SerializeField]
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private Gradient gizmoColorByBarycentricWeight;
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}
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}
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