Files
2026-04-08 23:40:05 +02:00

186 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Screens.PlayerController;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001015 RID: 4117
[Token(Token = "0x2001015")]
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
[StructLayout(3)]
public class Delaunay3DTestComponent : MonoBehaviour
{
// Token: 0x060063BD RID: 25533 RVA: 0x0015E5A0 File Offset: 0x0015C7A0
[Token(Token = "0x60063BD")]
[Address(RVA = "0x169FBF0", Offset = "0x169E5F0", VA = "0x18169FBF0")]
private void Reset()
{
MeshFilter component = base.GetComponent<MeshFilter>();
this.meshFilter = component;
}
// Token: 0x060063BE RID: 25534 RVA: 0x0015E5BC File Offset: 0x0015C7BC
[Token(Token = "0x60063BE")]
[Address(RVA = "0x169EC90", Offset = "0x169D690", VA = "0x18169EC90")]
[ContextMenu("Generate Delaunay Graph")]
public void GenerateDelaunayGraph()
{
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x060063BF RID: 25535 RVA: 0x0015E5D8 File Offset: 0x0015C7D8
[Token(Token = "0x60063BF")]
[Address(RVA = "0x169F950", Offset = "0x169E350", VA = "0x18169F950")]
private void OnValidate()
{
PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug;
int num = 0;
if (playerAnimation3DBlendedPoseSet != num)
{
List<AnimationVertex> list = this.assignPoseSetToDebug.animationVertices;
this.animationVertices = list;
this.assignPoseSetToDebug = (ulong)0L;
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
}
// Token: 0x060063C0 RID: 25536 RVA: 0x0015E620 File Offset: 0x0015C820
[Token(Token = "0x60063C0")]
[Address(RVA = "0x169FA40", Offset = "0x169E440", VA = "0x18169FA40")]
[ContextMenu("Random Delaunay Graph")]
public void RandomizeGraphVertices()
{
this.animationVertices.Clear();
int num = 0;
if (this.pointCount > num)
{
List<AnimationVertex> list = this.animationVertices;
AnimationVertex animationVertex = new AnimationVertex();
float z = global::UnityEngine.Random.insideUnitSphere.z;
Vector3 vector;
float z2 = vector.z;
list.Add(animationVertex);
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x060063C1 RID: 25537 RVA: 0x0015E67C File Offset: 0x0015C87C
[Token(Token = "0x60063C1")]
[Address(RVA = "0x169FC30", Offset = "0x169E630", VA = "0x18169FC30")]
[ContextMenu("Random Delaunay Mesh")]
public void TestDelaunayMesh()
{
List<Vector3> list = new List(this.pointCount);
int num = 0;
if (this.pointCount > num)
{
float z = global::UnityEngine.Random.insideUnitSphere.z;
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
bool flag = this.discardInteriorTriangles;
MeshFilter meshFilter = this.meshFilter;
hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag);
}
// Token: 0x060063C2 RID: 25538 RVA: 0x0015E6D8 File Offset: 0x0015C8D8
[Token(Token = "0x60063C2")]
[Address(RVA = "0x421E00", Offset = "0x420800", VA = "0x180421E00")]
public void SetVertices(List<AnimationVertex> GBNAMEDMFNJ)
{
this.animationVertices = GBNAMEDMFNJ;
}
// Token: 0x060063C3 RID: 25539 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x60063C3")]
[Address(RVA = "0x169ED10", Offset = "0x169D710", VA = "0x18169ED10")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060063C4 RID: 25540 RVA: 0x0015E6EC File Offset: 0x0015C8EC
[Token(Token = "0x60063C4")]
[Address(RVA = "0x169FD20", Offset = "0x169E720", VA = "0x18169FD20")]
public Delaunay3DTestComponent()
{
List<AnimationVertex> list = new List();
AnimationVertex animationVertex = new AnimationVertex();
float z = Vector3.zero.z;
list.Add(animationVertex);
AnimationVertex animationVertex2 = new AnimationVertex();
float z2 = Vector3.left.z;
list.Add(animationVertex2);
AnimationVertex animationVertex3 = new AnimationVertex();
float z3 = Vector3.right.z;
list.Add(animationVertex3);
AnimationVertex animationVertex4 = new AnimationVertex();
float z4 = Vector3.down.z;
list.Add(animationVertex4);
AnimationVertex animationVertex5 = new AnimationVertex();
float z5 = Vector3.up.z;
list.Add(animationVertex5);
AnimationVertex animationVertex6 = new AnimationVertex();
float z6 = Vector3.back.z;
list.Add(animationVertex6);
AnimationVertex animationVertex7 = new AnimationVertex();
float z7 = Vector3.forward.z;
list.Add(animationVertex7);
this.animationVertices = list;
base..ctor();
}
// Token: 0x0400474A RID: 18250
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400474A")]
[Header("Shared settings for randomization")]
public int pointCount = (int)((ulong)32L);
// Token: 0x0400474B RID: 18251
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400474B")]
[Header("Mesh Options")]
public MeshFilter meshFilter;
// Token: 0x0400474C RID: 18252
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400474C")]
public bool discardInteriorTriangles;
// Token: 0x0400474D RID: 18253
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400474D")]
[SerializeField]
[Header("Graph Options (Randomize is in gear menu)")]
private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug;
// Token: 0x0400474E RID: 18254
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400474E")]
[SerializeField]
private List<AnimationVertex> animationVertices;
// Token: 0x0400474F RID: 18255
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400474F")]
[SerializeField]
private List<Tetrahedron> tetrahedra;
// Token: 0x04004750 RID: 18256
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4004750")]
[SerializeField]
private List<int> exteriorTriangleIndices;
// Token: 0x04004751 RID: 18257
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4004751")]
[SerializeField]
private Gradient gizmoColorByBarycentricWeight;
}
}