26 lines
683 B
C#
26 lines
683 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000628 RID: 1576
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[Token(Token = "0x2000628")]
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[StructLayout(3)]
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public class DontDestroyOnLoad : MonoBehaviour
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{
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// Token: 0x06002DF5 RID: 11765 RVA: 0x000BFEB8 File Offset: 0x000BE0B8
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[Token(Token = "0x6002DF5")]
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[Address(RVA = "0x115DE60", Offset = "0x115C860", VA = "0x18115DE60")]
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private void Awake()
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{
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base.gameObject.RecRoomDontDestroyOnLoad();
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}
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// Token: 0x06002DF6 RID: 11766 RVA: 0x000BFED0 File Offset: 0x000BE0D0
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[Token(Token = "0x6002DF6")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public DontDestroyOnLoad()
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{
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}
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}
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