103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000292 RID: 658
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[Token(Token = "0x2000292")]
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[RequireComponent(typeof(NavMeshRegion))]
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[StructLayout(3)]
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public class EnemySpawnNavMeshRegion : MonoBehaviour
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{
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// Token: 0x170002CD RID: 717
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// (get) Token: 0x0600135D RID: 4957 RVA: 0x00051764 File Offset: 0x0004F964
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[Token(Token = "0x170002CD")]
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public Vector3 EKFECDPJOEE
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{
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[Token(Token = "0x600135D")]
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[Address(RVA = "0x15279E0", Offset = "0x15263E0", VA = "0x1815279E0")]
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get
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{
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Vector3 vector;
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float z = vector.z;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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Vector3 vector4;
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float z4 = vector4.z;
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Vector3 vector5;
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float z5 = vector5.z;
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throw new NullReferenceException();
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}
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}
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// Token: 0x0600135E RID: 4958 RVA: 0x000517A4 File Offset: 0x0004F9A4
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[Token(Token = "0x600135E")]
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[Address(RVA = "0x1527680", Offset = "0x1526080", VA = "0x181527680")]
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public bool TryGetSpawnPositionAndRotation(out Vector3 DDHPAFKBMON, out Quaternion IGPENJBJADK)
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{
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if (this.region.TryGetRandomPoint(out DDHPAFKBMON))
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{
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Transform transform = base.transform;
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Vector3 up = Vector3.up;
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Vector3 vector;
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float z = vector.z;
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float num = this.maxRandomSpawnAngleFromForward;
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float num2 = global::UnityEngine.Random.Range(num, num);
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int num3 = 0;
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Vector3 up2 = Vector3.up;
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Quaternion quaternion = Quaternion.AngleAxis(num2, num3);
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return true;
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}
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Quaternion identity = Quaternion.identity;
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throw new NullReferenceException();
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}
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// Token: 0x0600135F RID: 4959 RVA: 0x00051810 File Offset: 0x0004FA10
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[Token(Token = "0x600135F")]
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[Address(RVA = "0x15279D0", Offset = "0x15263D0", VA = "0x1815279D0")]
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public EnemySpawnNavMeshRegion()
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{
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}
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// Token: 0x06001360 RID: 4960 RVA: 0x00051830 File Offset: 0x0004FA30
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x6001360")]
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[Address(RVA = "0x15278B0", Offset = "0x15262B0", VA = "0x1815278B0")]
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static EnemySpawnNavMeshRegion()
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{
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int num = 0;
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int num2 = 0;
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EnemySpawnNavMeshRegion.COFIDAPKBNP = num;
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int num3 = 0;
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EnemySpawnNavMeshRegion.CLBKJFADIJA = num2;
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EnemySpawnNavMeshRegion.EEKBMCIFBDK = num3;
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}
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// Token: 0x04000F11 RID: 3857
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000F11")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
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private NavMeshRegion region;
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// Token: 0x04000F12 RID: 3858
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000F12")]
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[SerializeField]
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private float maxRandomSpawnAngleFromForward = 30f;
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// Token: 0x04000F13 RID: 3859
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[Token(Token = "0x4000F13")]
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private static readonly Color COFIDAPKBNP;
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// Token: 0x04000F14 RID: 3860
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[Token(Token = "0x4000F14")]
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private static readonly Color CLBKJFADIJA;
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// Token: 0x04000F15 RID: 3861
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[Token(Token = "0x4000F15")]
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private static readonly Color EEKBMCIFBDK;
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}
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