175 lines
5.0 KiB
C#
175 lines
5.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020004F7 RID: 1271
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[Token(Token = "0x20004F7")]
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[StructLayout(3)]
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public class MakerPenGridPlaneRenderer : MakerPenLineRendererBase
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{
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// Token: 0x06002560 RID: 9568 RVA: 0x0009A8D8 File Offset: 0x00098AD8
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[Token(Token = "0x6002560")]
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[Address(RVA = "0x109EA60", Offset = "0x109D460", VA = "0x18109EA60")]
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public void Init(NCBACKFHCJK KAMOHEPMEIF, Color GJAINANBOCB)
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{
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LineRenderer[] componentsInChildren = base.gameObject.GetComponentsInChildren<LineRenderer>();
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int num = 0;
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int length = componentsInChildren.Length;
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if (num < length)
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{
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LineRenderer lineRenderer = componentsInChildren[num];
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Color color;
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float a = color.a;
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GJAINANBOCB.r = a;
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num++;
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}
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float num2 = base.MKECJMEJGKK(KAMOHEPMEIF);
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GameObject gameObject = this.frontXGrid;
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base.PPFNPABLNIG(gameObject, num2);
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GameObject gameObject2 = this.backXGrid;
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base.PPFNPABLNIG(gameObject2, num2);
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GameObject gameObject3 = this.frontYGrid;
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base.PPFNPABLNIG(gameObject3, num2);
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GameObject gameObject4 = this.backYGrid;
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base.PPFNPABLNIG(gameObject4, num2);
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}
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// Token: 0x06002561 RID: 9569 RVA: 0x0009A974 File Offset: 0x00098B74
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[Token(Token = "0x6002561")]
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[Address(RVA = "0x109EBE0", Offset = "0x109D5E0", VA = "0x18109EBE0")]
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public void UpdatePosition(Vector3 HDMGNHNPIMH, Vector2 GNLFINBDMHM, NNNJFEILANM MFEKJDLMMKA)
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{
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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float z3 = HDMGNHNPIMH.z;
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Vector3 vector3;
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float z4 = vector3.z;
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float z5 = HDMGNHNPIMH.z;
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Vector3 vector4;
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float z6 = vector4.z;
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Vector3 vector5;
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float z7 = vector5.z;
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Vector3 vector6;
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float z8 = vector6.z;
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Transform transform3 = base.transform;
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if (MFEKJDLMMKA.NNCJIEJDHAJ)
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{
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float z9 = HDMGNHNPIMH.z;
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float z10 = HDMGNHNPIMH.z;
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Vector3 vector7;
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float z11 = vector7.z;
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float z12 = HDMGNHNPIMH.z;
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Vector3 vector8;
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float z13 = vector8.z;
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Vector3 vector9;
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float z14 = vector9.z;
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Vector3 vector10;
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float z15 = vector10.z;
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Transform transform4 = this.frontXGrid.transform;
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Transform transform5 = this.frontXGrid.transform;
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Vector3 vector11;
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float z16 = vector11.z;
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Vector3 vector12;
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float z17 = vector12.z;
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Vector3 vector13;
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float z18 = vector13.z;
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Vector3 vector14;
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float z19 = vector14.z;
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Transform transform6 = this.backXGrid.transform;
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Transform transform7 = this.backXGrid.transform;
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Vector3 vector15;
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float z20 = vector15.z;
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Vector3 vector16;
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float z21 = vector16.z;
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Vector3 vector17;
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float z22 = vector17.z;
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Vector3 vector18;
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float z23 = vector18.z;
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Transform transform8 = this.frontYGrid.transform;
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Transform transform9 = this.frontYGrid.transform;
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Vector3 vector19;
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float z24 = vector19.z;
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Vector3 vector20;
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float z25 = vector20.z;
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Vector3 vector21;
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float z26 = vector21.z;
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Vector3 vector22;
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float z27 = vector22.z;
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Transform transform10 = this.backYGrid.transform;
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Transform transform11 = this.backYGrid.transform;
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Vector3 vector23;
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float z28 = vector23.z;
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Vector3 vector24;
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float z29 = vector24.z;
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Vector3 vector25;
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float z30 = vector25.z;
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Vector3 vector26;
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float z31 = vector26.z;
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return;
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}
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GameObject gameObject = this.frontXGrid.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.backXGrid.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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GameObject gameObject3 = this.frontYGrid.gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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GameObject gameObject4 = this.backYGrid.gameObject;
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int num4 = 0;
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gameObject4.SetActive(num4 != 0);
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throw new NullReferenceException();
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}
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// Token: 0x06002562 RID: 9570 RVA: 0x0009ABA4 File Offset: 0x00098DA4
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[Token(Token = "0x6002562")]
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[Address(RVA = "0x109E910", Offset = "0x109D310", VA = "0x18109E910")]
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public MakerPenGridPlaneRenderer()
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{
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this.HPDDEGKOPDJ = -1f;
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base..ctor();
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}
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// Token: 0x04002050 RID: 8272
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002050")]
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[SerializeField]
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private GameObject frontXGrid;
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// Token: 0x04002051 RID: 8273
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002051")]
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[SerializeField]
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private GameObject backXGrid;
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// Token: 0x04002052 RID: 8274
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002052")]
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[SerializeField]
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private GameObject frontYGrid;
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// Token: 0x04002053 RID: 8275
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002053")]
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[SerializeField]
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private GameObject backYGrid;
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// Token: 0x04002054 RID: 8276
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002054")]
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[SerializeField]
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private GameObject XLines;
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// Token: 0x04002055 RID: 8277
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002055")]
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[SerializeField]
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private GameObject YLines;
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}
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