55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000674 RID: 1652
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[Token(Token = "0x2000674")]
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[StructLayout(3)]
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public class ParticleSystemsPlay : MonoBehaviour
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{
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// Token: 0x06002FC5 RID: 12229 RVA: 0x000C66DC File Offset: 0x000C48DC
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[Token(Token = "0x6002FC5")]
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[Address(RVA = "0x1633AD0", Offset = "0x16324D0", VA = "0x181633AD0")]
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private void Start()
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{
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float num = this.destroyLifeTimeOverride;
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int num2 = 0;
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ParticleSystem[] componentsInChildren = base.GetComponentsInChildren<ParticleSystem>();
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int length = componentsInChildren.Length;
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if (num2 < length)
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{
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ParticleSystem particleSystem = componentsInChildren[num2];
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ParticleSystem.MainModule main = particleSystem.main;
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float num3;
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num = num3;
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particleSystem.Clear();
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particleSystem.Play();
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num2++;
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}
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if (this.destroyOnDone)
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{
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global::UnityEngine.Object.Destroy(base.gameObject, num);
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}
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}
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// Token: 0x06002FC6 RID: 12230 RVA: 0x000C674C File Offset: 0x000C494C
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[Token(Token = "0x6002FC6")]
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[Address(RVA = "0x1633C90", Offset = "0x1632690", VA = "0x181633C90")]
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public ParticleSystemsPlay()
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{
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}
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// Token: 0x0400291B RID: 10523
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400291B")]
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[SerializeField]
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private bool destroyOnDone = true;
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// Token: 0x0400291C RID: 10524
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400291C")]
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[SerializeField]
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private float destroyLifeTimeOverride = 5f;
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}
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