Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/PlayerHandApplySkinInteraction.cs
2026-04-08 23:40:05 +02:00

39 lines
1.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020005D4 RID: 1492
[Token(Token = "0x20005D4")]
[StructLayout(3)]
public class PlayerHandApplySkinInteraction : MonoBehaviour
{
// Token: 0x06002C5B RID: 11355 RVA: 0x000B896C File Offset: 0x000B6B6C
[Token(Token = "0x6002C5B")]
[Address(RVA = "0x1485CA0", Offset = "0x14846A0", VA = "0x181485CA0")]
public void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
if (isIn)
{
int num = 0;
if (hand != num && hand.NGLBANPEAOI)
{
Tool febapkcnndc = hand.FEBAPKCNNDC;
ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper;
int num2 = 0;
if (toolSkinMapper != num2)
{
febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true);
}
}
}
}
// Token: 0x06002C5C RID: 11356 RVA: 0x000B89C0 File Offset: 0x000B6BC0
[Token(Token = "0x6002C5C")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public PlayerHandApplySkinInteraction()
{
}
}