30 lines
856 B
C#
30 lines
856 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Data
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{
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// Token: 0x02000C20 RID: 3104
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[Token(Token = "0x2000C20")]
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[StructLayout(3)]
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public class MessageToastModel<T> : BaseToastModel<T>, HKHFAHBPAJP, NEDPMEABHFB, ICEIABPJKLB where T : EEHHJODDGKI
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{
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// Token: 0x06004B12 RID: 19218 RVA: 0x001197C0 File Offset: 0x001179C0
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[Token(Token = "0x6004B12")]
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[Address(RVA = "0x1B234F0", Offset = "0x1B21EF0", VA = "0x181B234F0")]
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public MessageToastModel()
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{
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bool isCompleted = ((IAsyncResult)this).IsCompleted;
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}
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// Token: 0x06004B13 RID: 19219 RVA: 0x001197DC File Offset: 0x001179DC
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[Token(Token = "0x6004B13")]
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[Address(RVA = "0x23E7050", Offset = "0x23E5A50", VA = "0x1823E7050", Slot = "7")]
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private GameObject BJPCCJPPLKE()
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{
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return base.gameObject;
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}
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}
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}
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