Files
2026-04-08 23:40:05 +02:00

290 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Imposters;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace RecRoom.Avatar.Poseable.Editor
{
// Token: 0x020021A4 RID: 8612
[Token(Token = "0x20021A4")]
[StructLayout(3)]
public class PoseableAvatarAuthoringLighting : MonoBehaviour
{
// Token: 0x0600ED54 RID: 60756 RVA: 0x00384364 File Offset: 0x00382564
[Token(Token = "0x600ED54")]
[Address(RVA = "0x173C960", Offset = "0x173B360", VA = "0x18173C960")]
public void Initialize(PoseableAvatarAuthoringScene LHECBPFGEMH, ImposterRenderConfig PBGBNMCPEAJ)
{
this.LHECBPFGEMH = LHECBPFGEMH;
RenderSettings.ambientMode = AmbientMode.Trilight;
int num = 0;
if (PBGBNMCPEAJ != num)
{
this.FromLightingConfig(PBGBNMCPEAJ);
}
}
// Token: 0x0600ED55 RID: 60757 RVA: 0x00384394 File Offset: 0x00382594
[Token(Token = "0x600ED55")]
[Address(RVA = "0x173C720", Offset = "0x173B120", VA = "0x18173C720")]
public URPLight[] GetLights()
{
return this.LightingRoot.GetComponentsInChildren<URPLight>();
}
// Token: 0x0600ED56 RID: 60758 RVA: 0x003843B4 File Offset: 0x003825B4
[Token(Token = "0x600ED56")]
[Address(RVA = "0x173C5D0", Offset = "0x173AFD0", VA = "0x18173C5D0")]
public void GetLightingConfig(ref ImposterRenderConfig PBGBNMCPEAJ)
{
URPLight[] componentsInChildren = this.LightingRoot.GetComponentsInChildren<URPLight>();
Func<URPLight, ImposterRenderConfig.LightConfig> func = new Func(this.NAFAJGBPIMC);
ImposterRenderConfig.LightConfig[] array = Enumerable.ToArray<ImposterRenderConfig.LightConfig>(Enumerable.Select<URPLight, ImposterRenderConfig.LightConfig>(componentsInChildren, func));
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600ED57 RID: 60759 RVA: 0x0038440C File Offset: 0x0038260C
[Token(Token = "0x600ED57")]
[Address(RVA = "0x173C160", Offset = "0x173AB60", VA = "0x18173C160")]
public void FromLightingConfig(ImposterRenderConfig PBGBNMCPEAJ)
{
int num;
int num2;
do
{
num = 0;
List<URPLight> list = Enumerable.ToList<URPLight>(this.LightingRoot.GetComponentsInChildren<URPLight>());
List.Enumerator enumerator;
if (enumerator != 0)
{
Transform transform;
Transform parent = transform.parent;
global::UnityEngine.Object.DestroyImmediate(transform.gameObject);
Transform lightingRoot = this.LightingRoot;
if (!(parent != lightingRoot))
{
continue;
}
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
num2 = 0;
if (num != -1)
{
}
}
while (num != 0);
ImposterRenderConfig.LightConfig[] lights = PBGBNMCPEAJ.lights;
if (num2 < lights.Length)
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform2 = gameObject2.transform;
Transform transform3 = gameObject.transform;
transform2.parentInternal = transform3;
Transform transform4 = gameObject.transform;
Transform lightingRoot2 = this.LightingRoot;
transform4.parentInternal = lightingRoot2;
URPLight urplight = gameObject2.AddComponent<URPLight>();
Transform transform5 = this.LHECBPFGEMH.poseableDummy.transform;
ImposterRenderConfig.LightConfig lightConfig = PBGBNMCPEAJ.lights[num2];
PoseableAvatarAuthoringLighting.PJOADLFDDOE(urplight, transform5, lightConfig);
num2++;
}
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600ED58 RID: 60760 RVA: 0x00384538 File Offset: 0x00382738
[Token(Token = "0x600ED58")]
[Address(RVA = "0x173C770", Offset = "0x173B170", VA = "0x18173C770")]
private void HDEKJFPAJJA(URPLight OKBCAEBMIHF)
{
Transform parent = OKBCAEBMIHF.transform.parent;
global::UnityEngine.Object.DestroyImmediate(OKBCAEBMIHF.gameObject);
Transform lightingRoot = this.LightingRoot;
if (parent != lightingRoot)
{
global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
}
}
// Token: 0x0600ED59 RID: 60761 RVA: 0x00384580 File Offset: 0x00382780
[Token(Token = "0x600ED59")]
[Address(RVA = "0x173C870", Offset = "0x173B270", VA = "0x18173C870")]
private URPLight HGAFIINCFHN()
{
GameObject gameObject = new GameObject("Light Offset");
GameObject gameObject2 = new GameObject("Light");
Transform transform = gameObject2.transform;
Transform transform2 = gameObject.transform;
transform.parentInternal = transform2;
Transform transform3 = gameObject.transform;
Transform lightingRoot = this.LightingRoot;
transform3.parentInternal = lightingRoot;
return gameObject2.AddComponent<URPLight>();
}
// Token: 0x0600ED5A RID: 60762 RVA: 0x003845E0 File Offset: 0x003827E0
[Token(Token = "0x600ED5A")]
[Address(RVA = "0x173C9F0", Offset = "0x173B3F0", VA = "0x18173C9F0")]
private static ImposterRenderConfig.LightConfig KKMGOHFCCPO(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF)
{
ImposterRenderConfig.LightConfig lightConfig = new ImposterRenderConfig.LightConfig();
Vector3 vector;
float z = vector.z;
Transform transform = OKBCAEBMIHF.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
string name = OKBCAEBMIHF.gameObject.name;
lightConfig.name = name;
lightConfig.offsetOrientationEulerAngles.z = name;
float num;
lightConfig.offsetDistance = num;
LightType type = OKBCAEBMIHF.<UnityLight>k__BackingField.type;
lightConfig.lightType = type;
float range = OKBCAEBMIHF.<UnityLight>k__BackingField.range;
lightConfig.range = range;
float spotAngle = OKBCAEBMIHF.<UnityLight>k__BackingField.spotAngle;
lightConfig.spotAngle = spotAngle;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = OKBCAEBMIHF.<UnityLight>k__BackingField.intensity;
lightConfig.intensity = intensity;
float bounceIntensity = OKBCAEBMIHF.<UnityLight>k__BackingField.bounceIntensity;
lightConfig.indirectMultiplier = bounceIntensity;
float specularContribution = OKBCAEBMIHF.specularContribution;
lightConfig.specularContribution = specularContribution;
if (lightConfig.SupportsShadows)
{
LightShadows shadows = OKBCAEBMIHF.<UnityLight>k__BackingField.shadows;
}
int num2 = 0;
lightConfig.shadowType = (LightShadows)num2;
if (lightConfig.SupportsShadows)
{
float shadowStrength = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowStrength;
}
int num3 = 0;
lightConfig.shadowStrength = (float)num3;
if (lightConfig.SupportsShadows)
{
float shadowNearPlane = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowNearPlane;
}
return lightConfig;
}
// Token: 0x0600ED5B RID: 60763 RVA: 0x00384720 File Offset: 0x00382920
[Token(Token = "0x600ED5B")]
[Address(RVA = "0x173CDD0", Offset = "0x173B7D0", VA = "0x18173CDD0")]
private static void PJOADLFDDOE(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF, ImposterRenderConfig.LightConfig PBGBNMCPEAJ)
{
Vector3 forward = Vector3.forward;
Transform transform = OKBCAEBMIHF.transform;
int num = 0;
OKBCAEBMIHF.transform.rotation = num;
Transform parent = OKBCAEBMIHF.transform.parent;
string text = PBGBNMCPEAJ.name + " Offset";
parent.name = text;
Transform transform2 = OKBCAEBMIHF.transform;
string name = PBGBNMCPEAJ.name;
transform2.name = name;
Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
LightType lightType = PBGBNMCPEAJ.lightType;
<UnityLight>k__BackingField.type = lightType;
Light <UnityLight>k__BackingField2 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float range = PBGBNMCPEAJ.range;
<UnityLight>k__BackingField2.range = range;
Light <UnityLight>k__BackingField3 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float spotAngle = PBGBNMCPEAJ.spotAngle;
<UnityLight>k__BackingField3.spotAngle = spotAngle;
Light <UnityLight>k__BackingField4 = OKBCAEBMIHF.<UnityLight>k__BackingField;
Light <UnityLight>k__BackingField5 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float intensity = PBGBNMCPEAJ.intensity;
<UnityLight>k__BackingField5.intensity = intensity;
Light <UnityLight>k__BackingField6 = OKBCAEBMIHF.<UnityLight>k__BackingField;
float indirectMultiplier = PBGBNMCPEAJ.indirectMultiplier;
<UnityLight>k__BackingField6.bounceIntensity = indirectMultiplier;
float specularContribution = PBGBNMCPEAJ.specularContribution;
Light <UnityLight>k__BackingField7 = OKBCAEBMIHF.<UnityLight>k__BackingField;
OKBCAEBMIHF.specularContribution = specularContribution;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num2 = 0;
<UnityLight>k__BackingField7.shadows = (LightShadows)num2;
Light <UnityLight>k__BackingField8 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
int num3 = 0;
<UnityLight>k__BackingField8.shadowStrength = (float)num3;
Light <UnityLight>k__BackingField9 = OKBCAEBMIHF.<UnityLight>k__BackingField;
if (PBGBNMCPEAJ.SupportsShadows)
{
}
<UnityLight>k__BackingField9.shadowNearPlane = 0.1f;
}
// Token: 0x0600ED5C RID: 60764 RVA: 0x00384880 File Offset: 0x00382A80
[Token(Token = "0x600ED5C")]
[Address(RVA = "0x173CD40", Offset = "0x173B740", VA = "0x18173CD40")]
private void OIBPECLLEGL(ref ImposterRenderConfig PBGBNMCPEAJ)
{
Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
Color ambientGroundColor = RenderSettings.ambientGroundColor;
Color ambientSkyColor = RenderSettings.ambientSkyColor;
Cubemap customReflection = RenderSettings.customReflection;
}
// Token: 0x0600ED5D RID: 60765 RVA: 0x003848B0 File Offset: 0x00382AB0
[Token(Token = "0x600ED5D")]
[Address(RVA = "0x173C0F0", Offset = "0x173AAF0", VA = "0x18173C0F0")]
private void FBNLGKFNDHF(ImposterRenderConfig PBGBNMCPEAJ)
{
RenderSettings.ambientMode = AmbientMode.Trilight;
RenderSettings.ambientEquatorColor = PBGBNMCPEAJ.environmentEquatorColor;
RenderSettings.ambientGroundColor = PBGBNMCPEAJ.environmentGroundColor;
RenderSettings.ambientSkyColor = PBGBNMCPEAJ.environmentSkyColor;
RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
}
// Token: 0x0600ED5E RID: 60766 RVA: 0x003848F8 File Offset: 0x00382AF8
[Token(Token = "0x600ED5E")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public PoseableAvatarAuthoringLighting()
{
}
// Token: 0x0600ED5F RID: 60767 RVA: 0x0038490C File Offset: 0x00382B0C
[Token(Token = "0x600ED5F")]
[Address(RVA = "0x173CD00", Offset = "0x173B700", VA = "0x18173CD00")]
[CompilerGenerated]
private ImposterRenderConfig.LightConfig NAFAJGBPIMC(URPLight DLECGJMGFNI)
{
Transform transform = this.LHECBPFGEMH.poseableDummy.transform;
return PoseableAvatarAuthoringLighting.KKMGOHFCCPO(DLECGJMGFNI, transform);
}
// Token: 0x04009D99 RID: 40345
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009D99")]
[SerializeField]
private Transform LightingRoot;
// Token: 0x04009D9A RID: 40346
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009D9A")]
private PoseableAvatarAuthoringScene LHECBPFGEMH;
}
}