90 lines
2.7 KiB
C#
90 lines
2.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02001CDC RID: 7388
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[Token(Token = "0x2001CDC")]
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[Serializable]
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[StructLayout(0, Size = 12)]
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public struct BodyAnimationMask
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{
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// Token: 0x0600C6D6 RID: 50902 RVA: 0x002F167C File Offset: 0x002EF87C
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[Token(Token = "0x600C6D6")]
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[Address(RVA = "0x172C3A0", Offset = "0x172ADA0", VA = "0x18172C3A0")]
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public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float LIMOILDIGKF)
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{
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float rightHandMask = ACMPNADEJAI.RightHandMask;
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float rightHandMask2 = ACMPNADEJAI.RightHandMask;
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float rightHandMask3 = ACMPNADEJAI.RightHandMask;
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float num = Mathf.Lerp(rightHandMask3, rightHandMask3, LIMOILDIGKF);
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float num2;
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num = num2;
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MEMEKPKJBDC.RightHandMask = num;
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return MEMEKPKJBDC;
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}
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// Token: 0x0600C6D7 RID: 50903 RVA: 0x002F16B8 File Offset: 0x002EF8B8
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[Token(Token = "0x600C6D7")]
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[Address(RVA = "0x172C270", Offset = "0x172AC70", VA = "0x18172C270")]
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public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float FDCIMMJKMLD, float LGAFOCKAABF, float ENBHDOHPOAB)
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{
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float rightHandMask = ACMPNADEJAI.RightHandMask;
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float rightHandMask2 = ACMPNADEJAI.RightHandMask;
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float rightHandMask3 = ACMPNADEJAI.RightHandMask;
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float num2;
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float num = num2;
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MEMEKPKJBDC.RightHandMask = num;
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return MEMEKPKJBDC;
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}
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// Token: 0x0600C6D8 RID: 50904 RVA: 0x002F16E8 File Offset: 0x002EF8E8
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[Token(Token = "0x600C6D8")]
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[Address(RVA = "0x238500", Offset = "0x237900", VA = "0x180238500")]
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public bool OFIMBNDBMAO(BodyAnimationMask HPKICPNGMDJ)
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{
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float rightHandMask = HPKICPNGMDJ.RightHandMask;
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bool flag;
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bool flag2;
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if (flag && flag2)
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{
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bool flag3;
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return flag3;
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}
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}
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// Token: 0x0400838E RID: 33678
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400838E")]
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public float HeadMask;
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// Token: 0x0400838F RID: 33679
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400838F")]
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public float LeftHandMask;
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// Token: 0x04008390 RID: 33680
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4008390")]
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public float RightHandMask;
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// Token: 0x04008391 RID: 33681
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[Token(Token = "0x4008391")]
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public static readonly BodyAnimationMask One;
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// Token: 0x04008392 RID: 33682
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[Token(Token = "0x4008392")]
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public static readonly BodyAnimationMask Zero;
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// Token: 0x04008393 RID: 33683
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[Token(Token = "0x4008393")]
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public static readonly BodyAnimationMask HeadOnly;
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// Token: 0x04008394 RID: 33684
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[Token(Token = "0x4008394")]
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public static readonly BodyAnimationMask HandsOnly;
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}
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}
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