Files
2026-04-08 23:40:05 +02:00

46 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x02002E3F RID: 11839
[Token(Token = "0x2002E3F")]
[StructLayout(3)]
public class EnemyCollider : RecRoomCollider
{
// Token: 0x170038EA RID: 14570
// (get) Token: 0x0601538A RID: 86922 RVA: 0x0051AEB8 File Offset: 0x005190B8
[Token(Token = "0x170038EA")]
public ANBBFGKPJFD HEOPLKBDIGF
{
[Token(Token = "0x601538A")]
[Address(RVA = "0x3EDF60", Offset = "0x3EC960", VA = "0x1803EDF60")]
get
{
return this.armorType;
}
}
// Token: 0x0601538B RID: 86923 RVA: 0x0051AECC File Offset: 0x005190CC
[Token(Token = "0x601538B")]
[Address(RVA = "0xFD95C0", Offset = "0xFD7FC0", VA = "0x180FD95C0")]
public EnemyCollider()
{
}
// Token: 0x0400E28D RID: 57997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400E28D")]
[SerializeField]
private ANBBFGKPJFD armorType;
// Token: 0x0400E28E RID: 57998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400E28E")]
[NonSerialized]
public Enemy ThisEnemy;
}
}