Files
2026-04-08 23:40:05 +02:00

443 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.AI;
using UnityEngine;
namespace RecRoom.Core.Combat
{
// Token: 0x02002E03 RID: 11779
[Token(Token = "0x2002E03")]
[Serializable]
[StructLayout(3)]
public class MeleeWeaponChunk
{
// Token: 0x17003852 RID: 14418
// (get) Token: 0x060150C7 RID: 86215 RVA: 0x0050E6F4 File Offset: 0x0050C8F4
[Token(Token = "0x17003852")]
public Vector3 OriginPosition
{
[Token(Token = "0x60150C7")]
[Address(RVA = "0x13BC050", Offset = "0x13BAA50", VA = "0x1813BC050")]
get
{
bool flag;
if (!flag)
{
bool flag2;
if (!flag2)
{
Vector3 zero = Vector3.zero;
}
Vector3 vector;
float z = vector.z;
}
throw new NullReferenceException();
}
}
// Token: 0x17003853 RID: 14419
// (get) Token: 0x060150C8 RID: 86216 RVA: 0x0050E720 File Offset: 0x0050C920
[Token(Token = "0x17003853")]
public int Durability
{
[Token(Token = "0x60150C8")]
[Address(RVA = "0x3C1C50", Offset = "0x3C0650", VA = "0x1803C1C50")]
get
{
return this.durability;
}
}
// Token: 0x17003854 RID: 14420
// (get) Token: 0x060150C9 RID: 86217 RVA: 0x0050E734 File Offset: 0x0050C934
[Token(Token = "0x17003854")]
public IEnumerable<MeleeWeaponChunk.DurabilityGameObject> DurabilityGameObjects
{
[Token(Token = "0x60150C9")]
[Address(RVA = "0x3C1220", Offset = "0x3BFC20", VA = "0x1803C1220")]
get
{
/*
An exception occurred when decompiling this method (060150C9)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Collections.Generic.IEnumerable`1<RecRoom.Core.Combat.MeleeWeaponChunk/DurabilityGameObject> RecRoom.Core.Combat.MeleeWeaponChunk::get_DurabilityGameObjects()
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:valuetype RecRoom.Core.Combat.MeleeWeaponChunk/DurabilityGameObject[](var_0_06, ldfld:valuetype RecRoom.Core.Combat.MeleeWeaponChunk/DurabilityGameObject[](MeleeWeaponChunk::durabilityGameObjects, ldloc:MeleeWeaponChunk(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
*/;
}
}
// Token: 0x17003855 RID: 14421
// (get) Token: 0x060150CA RID: 86218 RVA: 0x0050E748 File Offset: 0x0050C948
[Token(Token = "0x17003855")]
public float WeaponAttackContribution
{
[Token(Token = "0x60150CA")]
[Address(RVA = "0x57B8E0", Offset = "0x57A2E0", VA = "0x18057B8E0")]
get
{
return this.weaponAttackContribution;
}
}
// Token: 0x17003856 RID: 14422
// (set) Token: 0x060150CB RID: 86219 RVA: 0x0050E75C File Offset: 0x0050C95C
[Token(Token = "0x17003856")]
public int DurabilityDamageTaken
{
[Token(Token = "0x60150CB")]
[Address(RVA = "0x13BB980", Offset = "0x13BA380", VA = "0x1813BB980")]
set
{
MeleeWeaponChunk.DurabilityGameObject[] array = this.durabilityGameObjects;
if (array != 0)
{
int num = 0;
int num2 = 0;
if (num2 < array.Length)
{
num += num;
bool flag = value <= "{il2cpp field on 2, offset 0x2C}";
MeleeWeaponChunk.DurabilityGameObject[] array2 = this.durabilityGameObjects;
num++;
}
}
}
}
// Token: 0x17003857 RID: 14423
// (get) Token: 0x060150CC RID: 86220 RVA: 0x0050E7A8 File Offset: 0x0050C9A8
// (set) Token: 0x060150CD RID: 86221 RVA: 0x0050E7BC File Offset: 0x0050C9BC
[Token(Token = "0x17003857")]
public bool IsEnabled
{
[Token(Token = "0x60150CC")]
[Address(RVA = "0x8EFB20", Offset = "0x8EE520", VA = "0x1808EFB20")]
get
{
return this._isEnabled;
}
[Token(Token = "0x60150CD")]
[Address(RVA = "0x13BC170", Offset = "0x13BAB70", VA = "0x1813BC170")]
set
{
this._isEnabled = value;
MeleeWeaponCollider[] array = this.meleeColliders;
int num = 0;
if (num < array.Length)
{
MeleeWeaponCollider meleeWeaponCollider = array[num];
int num2 = 0;
if (meleeWeaponCollider != num2)
{
MeleeWeaponCollider meleeWeaponCollider2 = this.meleeColliders[num];
bool enabled = meleeWeaponCollider2.enabled;
meleeWeaponCollider2.enabled = enabled;
}
MeleeWeaponCollider[] array2 = this.meleeColliders;
num++;
}
DynamicMeshTrail[] array3 = this.trails;
if (num < array3.Length)
{
DynamicMeshTrail dynamicMeshTrail = array3[num];
bool enabled2 = dynamicMeshTrail.enabled;
dynamicMeshTrail.enabled = enabled2;
DynamicMeshTrail[] array4 = this.trails;
num++;
while (array4 != 0)
{
}
}
if (!value)
{
if ((this.isShattered ? 1 : 0) != num)
{
return;
}
RagdollPiece[] array5 = this.ragdollPieces;
if (num >= array5.Length)
{
return;
}
GameObject gameObject = array5[num].gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
RagdollPiece[] array6 = this.ragdollPieces;
num++;
while (array6 != 0)
{
}
}
RagdollPiece[] array7 = this.ragdollPieces;
this.isShattered = num != 0;
if (num < array7.Length)
{
array7[num].gameObject.SetActive(true);
this.ragdollPieces[num].StopRagdoll();
RagdollPiece[] array8 = this.ragdollPieces;
num++;
while (array8 != 0)
{
}
}
}
}
// Token: 0x060150CE RID: 86222 RVA: 0x0050E908 File Offset: 0x0050CB08
[Token(Token = "0x60150CE")]
[Address(RVA = "0x13BBFA0", Offset = "0x13BA9A0", VA = "0x1813BBFA0")]
public void OFFLOPLJBBG(MeleeWeapon GDIGKHINJCG)
{
MeleeWeaponChunk.DurabilityGameObject[] array = this.durabilityGameObjects;
this.weapon = GDIGKHINJCG;
this.isShattered = false;
if (array != 0)
{
int num = 0;
int num2 = 0;
if (num2 < array.Length)
{
num += num;
int num3 = 0;
bool flag = "{il2cpp array field local2->}" >= num3;
MeleeWeaponChunk.DurabilityGameObject[] array2 = this.durabilityGameObjects;
num++;
}
}
}
// Token: 0x060150CF RID: 86223 RVA: 0x0050E964 File Offset: 0x0050CB64
[Token(Token = "0x60150CF")]
[Address(RVA = "0x13BBA30", Offset = "0x13BA430", VA = "0x1813BBA30")]
public void EMLOHBHENFF(Vector3 POMGIDPAKLH, float OCHEHCGCCIJ)
{
int num = 0;
this.isShattered = true;
RagdollPiece[] array = this.ragdollPieces;
if (num < array.Length)
{
array[num].gameObject.SetActive(true);
RagdollPiece ragdollPiece = this.ragdollPieces[num];
Transform transform = this.origin;
int num2 = 0;
if (!(transform != num2))
{
Weapon weapon = this.weapon;
int num3 = 0;
if (!(weapon != num3))
{
Vector3 zero = Vector3.zero;
}
Transform transform2 = this.weapon.transform;
}
Transform transform3 = this.origin;
Vector3 vector;
float z = vector.z;
float z2 = POMGIDPAKLH.z;
RagdollPiece[] array2 = this.ragdollPieces;
num++;
}
}
// Token: 0x060150D0 RID: 86224 RVA: 0x0050EA18 File Offset: 0x0050CC18
[Token(Token = "0x60150D0")]
[Address(RVA = "0x13BBC80", Offset = "0x13BA680", VA = "0x1813BBC80")]
public void KEFJFGLPCGI()
{
MeleeWeaponCollider[] array = this.meleeColliders;
int num = 0;
if (num < array.Length)
{
MeleeWeaponCollider meleeWeaponCollider = array[num];
int num2 = 0;
if (meleeWeaponCollider != num2)
{
MeleeWeaponCollider meleeWeaponCollider2 = this.meleeColliders[num];
bool enabled = meleeWeaponCollider2.enabled;
bool isEnabled = this._isEnabled;
meleeWeaponCollider2.enabled = isEnabled;
}
MeleeWeaponCollider[] array2 = this.meleeColliders;
num++;
}
}
// Token: 0x060150D1 RID: 86225 RVA: 0x0050EA88 File Offset: 0x0050CC88
[Token(Token = "0x60150D1")]
[Address(RVA = "0x13BBF00", Offset = "0x13BA900", VA = "0x1813BBF00")]
public void OEJHLOAANFG()
{
DynamicMeshTrail[] array = this.trails;
int num = 0;
if (num < array.Length)
{
DynamicMeshTrail dynamicMeshTrail = array[num];
bool enabled = dynamicMeshTrail.enabled;
bool isEnabled = this._isEnabled;
dynamicMeshTrail.enabled = isEnabled;
DynamicMeshTrail[] array2 = this.trails;
num++;
}
}
// Token: 0x060150D2 RID: 86226 RVA: 0x0050EAD8 File Offset: 0x0050CCD8
[Token(Token = "0x60150D2")]
[Address(RVA = "0x13BBE70", Offset = "0x13BA870", VA = "0x1813BBE70")]
private void MMPLKGAPCAO()
{
if (!this.isShattered)
{
RagdollPiece[] array = this.ragdollPieces;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
RagdollPiece[] array2 = this.ragdollPieces;
num++;
}
}
}
// Token: 0x060150D3 RID: 86227 RVA: 0x0050EB28 File Offset: 0x0050CD28
[Token(Token = "0x60150D3")]
[Address(RVA = "0x13BBDA0", Offset = "0x13BA7A0", VA = "0x1813BBDA0")]
private void MEAOOANLNHB()
{
RagdollPiece[] array = this.ragdollPieces;
int num = 0;
this.isShattered = false;
if (num < array.Length)
{
array[num].gameObject.SetActive(true);
this.ragdollPieces[num].StopRagdoll();
RagdollPiece[] array2 = this.ragdollPieces;
num++;
}
}
// Token: 0x060150D4 RID: 86228 RVA: 0x0050EB84 File Offset: 0x0050CD84
[Token(Token = "0x60150D4")]
[Address(RVA = "0x13BB980", Offset = "0x13BA380", VA = "0x1813BB980")]
private void DNIDIIKMKLM(int IOPIDGNPMLF)
{
MeleeWeaponChunk.DurabilityGameObject[] array = this.durabilityGameObjects;
if (array != 0)
{
int num = 0;
int num2 = 0;
if (num2 < array.Length)
{
num += num;
bool flag = IOPIDGNPMLF <= "{il2cpp field on 2, offset 0x2C}";
MeleeWeaponChunk.DurabilityGameObject[] array2 = this.durabilityGameObjects;
num++;
}
}
}
// Token: 0x060150D5 RID: 86229 RVA: 0x0050EBD0 File Offset: 0x0050CDD0
[Token(Token = "0x60150D5")]
[Address(RVA = "0x13BC040", Offset = "0x13BAA40", VA = "0x1813BC040")]
public MeleeWeaponChunk()
{
}
// Token: 0x0400E062 RID: 57442
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400E062")]
[SerializeField]
[Header("Config")]
private int durability;
// Token: 0x0400E063 RID: 57443
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x400E063")]
[SerializeField]
private float weaponAttackContribution;
// Token: 0x0400E064 RID: 57444
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400E064")]
[SerializeField]
[Header("References")]
private Transform origin;
// Token: 0x0400E065 RID: 57445
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400E065")]
[SerializeField]
private MeleeWeaponChunk.DurabilityGameObject[] durabilityGameObjects;
// Token: 0x0400E066 RID: 57446
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400E066")]
[SerializeField]
private RagdollPiece[] ragdollPieces;
// Token: 0x0400E067 RID: 57447
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400E067")]
[SerializeField]
private MeleeWeaponCollider[] meleeColliders;
// Token: 0x0400E068 RID: 57448
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400E068")]
[SerializeField]
private DynamicMeshTrail[] trails;
// Token: 0x0400E069 RID: 57449
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400E069")]
private Weapon weapon;
// Token: 0x0400E06A RID: 57450
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400E06A")]
private bool isShattered;
// Token: 0x0400E06B RID: 57451
[global::Cpp2IlInjected.FieldOffset(Offset = "0x49")]
[Token(Token = "0x400E06B")]
private bool _isEnabled = true;
// Token: 0x02002E04 RID: 11780
[Token(Token = "0x2002E04")]
[Serializable]
public struct DurabilityGameObject
{
// Token: 0x0400E06C RID: 57452
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400E06C")]
public GameObject GameObject;
// Token: 0x0400E06D RID: 57453
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400E06D")]
public int MinimumVisibilityDamage;
// Token: 0x0400E06E RID: 57454
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x400E06E")]
public int MaximumVisibilityDamage;
}
}
}