31 lines
809 B
C#
31 lines
809 B
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Creation
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{
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// Token: 0x02002B3B RID: 11067
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[Token(Token = "0x2002B3B")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class AvailablePrefabConfig : ScriptableObject
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{
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// Token: 0x0601359D RID: 79261 RVA: 0x004A48B8 File Offset: 0x004A2AB8
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[Token(Token = "0x601359D")]
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[Address(RVA = "0x1767A10", Offset = "0x1766410", VA = "0x181767A10")]
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public AvailablePrefabConfig()
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{
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List<SpawnableTool> list = new List();
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this.AvailablePrefabs = list;
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base..ctor();
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}
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// Token: 0x0400D243 RID: 53827
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D243")]
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public List<SpawnableTool> AvailablePrefabs;
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}
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}
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