98 lines
4.7 KiB
C#
98 lines
4.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core
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{
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// Token: 0x020027A6 RID: 10150
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[Token(Token = "0x20027A6")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class ScreenPlayerRangedWeaponAccuracySettings : ScriptableObject
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{
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// Token: 0x06011C4A RID: 72778 RVA: 0x0043EC04 File Offset: 0x0043CE04
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[Token(Token = "0x6011C4A")]
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[Address(RVA = "0x566EB0", Offset = "0x5658B0", VA = "0x180566EB0")]
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public float PCKHDFAFKAF()
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{
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return this.dynamicSpreadRadiusChangeTime;
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}
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// Token: 0x06011C4B RID: 72779 RVA: 0x0043EC18 File Offset: 0x0043CE18
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[Token(Token = "0x6011C4B")]
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[Address(RVA = "0x11AB9E0", Offset = "0x11AA3E0", VA = "0x1811AB9E0")]
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public float CJINMEMGIMN(Player IEKDDPPNFPF, bool KCHDNDCGCIA)
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{
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/*
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An exception occurred when decompiling this method (06011C4B)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Single RecRoom.Core.ScreenPlayerRangedWeaponAccuracySettings::CJINMEMGIMN(Player,System.Boolean)
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---> System.ArgumentOutOfRangeException: length ('-1') must be a non-negative value. (Parameter 'length')
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Actual value was -1.
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at System.ArgumentOutOfRangeException.ThrowNegative[T](T value, String paramName)
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at System.Array.CopyImpl(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 327
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 117
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06011C4C RID: 72780 RVA: 0x0043EC84 File Offset: 0x0043CE84
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[Token(Token = "0x6011C4C")]
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[Address(RVA = "0x11ABAB0", Offset = "0x11AA4B0", VA = "0x1811ABAB0")]
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public ScreenPlayerRangedWeaponAccuracySettings()
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{
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}
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// Token: 0x0400BE7C RID: 48764
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BE7C")]
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[SerializeField]
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[Header("Canonical Spread Radius")]
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private float canonicalMaxSpreadRadius;
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// Token: 0x0400BE7D RID: 48765
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400BE7D")]
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[SerializeField]
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[Header("Dynamic Spread Radius")]
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private float dynamicSpreadRadiusChangeTime = 0.2f;
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// Token: 0x0400BE7E RID: 48766
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400BE7E")]
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[SerializeField]
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private float walkingSpreadRadiusScaler = 1f;
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// Token: 0x0400BE7F RID: 48767
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400BE7F")]
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[SerializeField]
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private float sprintingSpreadRadiusScaler = 1f;
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// Token: 0x0400BE80 RID: 48768
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400BE80")]
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[SerializeField]
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private float crouchingSpreadRadiusScaler = 1f;
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// Token: 0x0400BE81 RID: 48769
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400BE81")]
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[SerializeField]
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private float proneSpreadRadiusScaler = 1f;
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// Token: 0x0400BE82 RID: 48770
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400BE82")]
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[SerializeField]
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private float aimDownSightsSpreadRadiusScaler = 1f;
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}
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}
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