74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core
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{
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// Token: 0x020027B5 RID: 10165
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[Token(Token = "0x20027B5")]
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[Serializable]
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[StructLayout(3)]
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public class SimpleSpring6DConfig
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{
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// Token: 0x06011CE6 RID: 72934 RVA: 0x00441200 File Offset: 0x0043F400
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[Token(Token = "0x6011CE6")]
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[Address(RVA = "0x11AE3C0", Offset = "0x11ACDC0", VA = "0x1811AE3C0")]
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public SimpleSpring6DConfig()
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{
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float z = Vector3.forward.z;
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this.waggleAxis.z = z;
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base..ctor();
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}
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// Token: 0x06011CE7 RID: 72935 RVA: 0x0044126C File Offset: 0x0043F46C
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[Token(Token = "0x6011CE7")]
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[Address(RVA = "0x11AE460", Offset = "0x11ACE60", VA = "0x1811AE460")]
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public SimpleSpring6DConfig(float spring, float damping, float maxSpeed)
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{
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float z = Vector3.forward.z;
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this.waggleAxis.z = z;
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base..ctor();
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this.spring = spring;
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this.damping = damping;
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this.maxSpeed = maxSpeed;
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}
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// Token: 0x0400BEC5 RID: 48837
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400BEC5")]
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public float spring = 200f;
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// Token: 0x0400BEC6 RID: 48838
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400BEC6")]
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public float damping = 15f;
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// Token: 0x0400BEC7 RID: 48839
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BEC7")]
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public float maxSpeed = 500f;
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// Token: 0x0400BEC8 RID: 48840
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400BEC8")]
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public float angularSpring = 10f;
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// Token: 0x0400BEC9 RID: 48841
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400BEC9")]
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public float angularDamping = 1f;
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// Token: 0x0400BECA RID: 48842
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400BECA")]
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public float maxAngularSpeed = 180f;
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// Token: 0x0400BECB RID: 48843
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400BECB")]
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[Tooltip("Add angular acceleration caused by linear acceleration")]
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public Vector3 waggleAxis;
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}
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}
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