55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02001CAE RID: 7342
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[Token(Token = "0x2001CAE")]
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[StructLayout(3)]
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public class GameObjectSwapAltRenderedObject : AltRenderedObject
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{
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// Token: 0x0600C5CA RID: 50634 RVA: 0x002ECC3C File Offset: 0x002EAE3C
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[Token(Token = "0x600C5CA")]
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[Address(RVA = "0x10C5540", Offset = "0x10C3F40", VA = "0x1810C5540", Slot = "6")]
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public override void PreRender(Camera FOMHGMLPOND)
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{
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GameObject gameObject = this.primaryObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.alternateObject.SetActive(true);
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}
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// Token: 0x0600C5CB RID: 50635 RVA: 0x002ECC6C File Offset: 0x002EAE6C
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[Token(Token = "0x600C5CB")]
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[Address(RVA = "0x10C5500", Offset = "0x10C3F00", VA = "0x1810C5500", Slot = "7")]
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public override void PostRender(Camera FOMHGMLPOND)
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{
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this.primaryObject.SetActive(true);
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GameObject gameObject = this.alternateObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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}
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// Token: 0x0600C5CC RID: 50636 RVA: 0x002ECC9C File Offset: 0x002EAE9C
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[Token(Token = "0x600C5CC")]
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[Address(RVA = "0x10C5580", Offset = "0x10C3F80", VA = "0x1810C5580")]
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public GameObjectSwapAltRenderedObject()
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{
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}
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// Token: 0x040082EF RID: 33519
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40082EF")]
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[SerializeField]
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private GameObject primaryObject;
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// Token: 0x040082F0 RID: 33520
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40082F0")]
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[SerializeField]
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private GameObject alternateObject;
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}
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}
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