135 lines
5.0 KiB
C#
135 lines
5.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001B7 RID: 439
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[Token(Token = "0x20001B7")]
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[Serializable]
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[StructLayout(3)]
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public class SceneInteractionSettings : KCIGBIPBBBJ
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{
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// Token: 0x06000DC1 RID: 3521 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000DC1")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "4")]
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public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DC2 RID: 3522 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000DC2")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "5")]
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public void DJFDPJKOGMJ()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DC3 RID: 3523 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000DC3")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")]
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public void JCINJNBJMGN()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DC4 RID: 3524 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000DC4")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "7")]
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public void OPEMIFENIJM()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DC5 RID: 3525 RVA: 0x0003BBE8 File Offset: 0x00039DE8
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[Token(Token = "0x6000DC5")]
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[Address(RVA = "0x128E250", Offset = "0x128CC50", VA = "0x18128E250", Slot = "8")]
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public void DFGGGKEBGHP()
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{
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if (this.customInteractionSettings)
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{
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PlayerHand leftHand = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num = this.gravityPickupFingerOffset;
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leftHand.<CIPBDGELIPM>k__BackingField = num;
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PlayerHand leftHand2 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode;
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leftHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom;
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PlayerHand leftHand3 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num2 = this.gravityPickupCapsuleRadius;
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leftHand3.<DIKNDIDDFPG>k__BackingField = num2;
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PlayerHand leftHand4 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num3 = this.gravityPickupSphereRadius;
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leftHand4.<IGGLECLLMKO>k__BackingField = num3;
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PlayerHand leftHand5 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num4 = this.physicalPickupSphereRadius;
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leftHand5.<PHAFKCPADFB>k__BackingField = num4;
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PlayerHand rightHand = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num5 = this.gravityPickupFingerOffset;
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rightHand.<CIPBDGELIPM>k__BackingField = num5;
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PlayerHand rightHand2 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode;
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rightHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom2;
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PlayerHand rightHand3 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num6 = this.gravityPickupCapsuleRadius;
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rightHand3.<DIKNDIDDFPG>k__BackingField = num6;
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PlayerHand rightHand4 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num7 = this.gravityPickupSphereRadius;
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rightHand4.<IGGLECLLMKO>k__BackingField = num7;
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PlayerHand rightHand5 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num8 = this.physicalPickupSphereRadius;
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rightHand5.<PHAFKCPADFB>k__BackingField = num8;
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}
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}
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// Token: 0x06000DC6 RID: 3526 RVA: 0x0003BD24 File Offset: 0x00039F24
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[Token(Token = "0x6000DC6")]
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[Address(RVA = "0x128E700", Offset = "0x128D100", VA = "0x18128E700")]
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public SceneInteractionSettings()
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{
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int num = 0;
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this.gravityPickupFingerOffset = 0.05f;
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this.gravityPickupCapsuleRadius = 0.15f;
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this.gravityPickupSphereRadius = 0.25f;
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this.physicalPickupSphereRadius = 0.11f;
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this.IHGCLBJNCCH(num);
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}
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// Token: 0x04000AD6 RID: 2774
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000AD6")]
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[SerializeField]
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private bool customInteractionSettings;
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// Token: 0x04000AD7 RID: 2775
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000AD7")]
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[SerializeField]
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[Header("Gravity Pickup")]
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private float gravityPickupFingerOffset;
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// Token: 0x04000AD8 RID: 2776
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000AD8")]
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[SerializeField]
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private float gravityPickupCapsuleRadius;
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// Token: 0x04000AD9 RID: 2777
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000AD9")]
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[SerializeField]
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private float gravityPickupSphereRadius;
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// Token: 0x04000ADA RID: 2778
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000ADA")]
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[SerializeField]
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private PlayerHand.OGFMFKBEPOM gravityPickupMode;
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// Token: 0x04000ADB RID: 2779
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000ADB")]
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[SerializeField]
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[Header("Physical Pickup")]
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private float physicalPickupSphereRadius;
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}
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