Files
2026-04-08 23:40:05 +02:00

135 lines
5.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001B7 RID: 439
[Token(Token = "0x20001B7")]
[Serializable]
[StructLayout(3)]
public class SceneInteractionSettings : KCIGBIPBBBJ
{
// Token: 0x06000DC1 RID: 3521 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000DC1")]
[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "4")]
public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC2 RID: 3522 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000DC2")]
[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "5")]
public void DJFDPJKOGMJ()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC3 RID: 3523 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000DC3")]
[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")]
public void JCINJNBJMGN()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC4 RID: 3524 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000DC4")]
[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "7")]
public void OPEMIFENIJM()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC5 RID: 3525 RVA: 0x0003BBE8 File Offset: 0x00039DE8
[Token(Token = "0x6000DC5")]
[Address(RVA = "0x128E250", Offset = "0x128CC50", VA = "0x18128E250", Slot = "8")]
public void DFGGGKEBGHP()
{
if (this.customInteractionSettings)
{
PlayerHand leftHand = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num = this.gravityPickupFingerOffset;
leftHand.<CIPBDGELIPM>k__BackingField = num;
PlayerHand leftHand2 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode;
leftHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom;
PlayerHand leftHand3 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num2 = this.gravityPickupCapsuleRadius;
leftHand3.<DIKNDIDDFPG>k__BackingField = num2;
PlayerHand leftHand4 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num3 = this.gravityPickupSphereRadius;
leftHand4.<IGGLECLLMKO>k__BackingField = num3;
PlayerHand leftHand5 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num4 = this.physicalPickupSphereRadius;
leftHand5.<PHAFKCPADFB>k__BackingField = num4;
PlayerHand rightHand = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num5 = this.gravityPickupFingerOffset;
rightHand.<CIPBDGELIPM>k__BackingField = num5;
PlayerHand rightHand2 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode;
rightHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom2;
PlayerHand rightHand3 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num6 = this.gravityPickupCapsuleRadius;
rightHand3.<DIKNDIDDFPG>k__BackingField = num6;
PlayerHand rightHand4 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num7 = this.gravityPickupSphereRadius;
rightHand4.<IGGLECLLMKO>k__BackingField = num7;
PlayerHand rightHand5 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num8 = this.physicalPickupSphereRadius;
rightHand5.<PHAFKCPADFB>k__BackingField = num8;
}
}
// Token: 0x06000DC6 RID: 3526 RVA: 0x0003BD24 File Offset: 0x00039F24
[Token(Token = "0x6000DC6")]
[Address(RVA = "0x128E700", Offset = "0x128D100", VA = "0x18128E700")]
public SceneInteractionSettings()
{
int num = 0;
this.gravityPickupFingerOffset = 0.05f;
this.gravityPickupCapsuleRadius = 0.15f;
this.gravityPickupSphereRadius = 0.25f;
this.physicalPickupSphereRadius = 0.11f;
this.IHGCLBJNCCH(num);
}
// Token: 0x04000AD6 RID: 2774
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000AD6")]
[SerializeField]
private bool customInteractionSettings;
// Token: 0x04000AD7 RID: 2775
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000AD7")]
[SerializeField]
[Header("Gravity Pickup")]
private float gravityPickupFingerOffset;
// Token: 0x04000AD8 RID: 2776
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000AD8")]
[SerializeField]
private float gravityPickupCapsuleRadius;
// Token: 0x04000AD9 RID: 2777
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000AD9")]
[SerializeField]
private float gravityPickupSphereRadius;
// Token: 0x04000ADA RID: 2778
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000ADA")]
[SerializeField]
private PlayerHand.OGFMFKBEPOM gravityPickupMode;
// Token: 0x04000ADB RID: 2779
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000ADB")]
[SerializeField]
[Header("Physical Pickup")]
private float physicalPickupSphereRadius;
}