801 lines
53 KiB
XML
801 lines
53 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup />
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<Compile Include="CircuitsV2\Graph\Nodes\RoundNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\RoundToIntNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SelfNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SetElementNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SetValueNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SfxGetVolumeNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SfxIsPlayingNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SfxPlayNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SfxSetVolumeNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SfxStopNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\ShowNotificationNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SimplePureNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SinNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SpawnerResetNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SpawnerStartSpawningNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\StringFormatNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SubtractNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedAINode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedBoolNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedCombatantNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedCreationObjectNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedFloatNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedIntNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedPlayerNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedStringNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SyncedVector3Node.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\SynchedEventSenderNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TanNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TextToolSetColor.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TextToolSetMaterial.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TextToolSetText.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\ToCreationObject.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\ToggleButtonGetIsPressedNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\ToggleButtonSetIsPressedNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetFilterRoleNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetFilterTagsNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetNumObjectsNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetNumPlayersNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetObjectsNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeGetPlayersNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeSetFilterRoleNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TriggerVolumeSetFilterTagsNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TypeConversions\ParseBoolNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TypeConversions\ParseFloatNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TypeConversions\ParseIntNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\TypeConversions\ParsingNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\ValueChangedNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\VectorCreate.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\VectorGadgetGetVectorNode.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\VectorGetMagnitude.cs" />
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<Compile Include="CircuitsV2\Graph\Nodes\VectorSplit.cs" />
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<Compile Include="CircuitsV2\Graph\OutputDesc.cs" />
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<Compile Include="CircuitsV2\Graph\OutputDescId.cs" />
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<Compile Include="CircuitsV2\Graph\OutputId.cs" />
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<Compile Include="CircuitsV2\Graph\OutputPort.cs" />
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<Compile Include="CircuitsV2\Graph\OutputPortGetDelegate.cs" />
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<Compile Include="CircuitsV2\Graph\OutputPortGetReferencedNodeDelegate.cs" />
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<Compile Include="CircuitsV2\Graph\OutputPortGetSignalTypeDelegate.cs" />
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<Compile Include="CircuitsV2\Graph\OutputPortSetDelegate.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddConnectionPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddContextPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddControlPanelPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddEventArgPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddEventPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddInputDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddInputPortPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddNodeDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddNodePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\AddOutputDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\CompressedPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\InitializePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\MultiPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\ReduceAction.2.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\ReduceAction.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\ReinitializePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveConnectionPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveContextPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveEventArgPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveEventPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveInputDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveInputPortConnectionsPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveInputPortPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveNodeDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveNodePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveOutputDescPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\RemoveOutputPortConnectionsPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetControlPanelIsDetachedFromObjectPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetDefaultValuePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetEventNamePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetEventNodeBaseRegistrationPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetEventTransformPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetNodeNamePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetNodeTransformPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetPropertyNamePayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SetSyncedEventSenderTargetPayload.cs" />
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<Compile Include="CircuitsV2\Graph\Payload\SpawnTemplatePayload.cs" />
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<Compile Include="CircuitsV2\Graph\PendingGraphEvents.cs" />
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<Compile Include="CircuitsV2\Graph\PortBase.cs" />
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<Compile Include="CircuitsV2\Graph\SimpleNode.cs" />
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<Compile Include="CircuitsV2\Graph\UnlimitedComputeMonitor.cs" />
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<Compile Include="CircuitsV2\Graph\UnlimitedNetworkMonitor.cs" />
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<Compile Include="CircuitsV2\ICircuitContextNetworking.cs" />
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<Compile Include="CircuitsV2\ICircuitEventHandler.cs" />
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<Compile Include="CircuitsV2\ICircuitTypeInstance.2.cs" />
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<Compile Include="CircuitsV2\ICircuitTypeInstance.cs" />
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<Compile Include="CircuitsV2\ICircuitValueRetriever.cs" />
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<Compile Include="CircuitsV2\IListInstance.cs" />
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<Compile Include="CircuitsV2\ILocatable.cs" />
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<Compile Include="CircuitsV2\InteropErr.cs" />
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<Compile Include="CircuitsV2\IPlayerResolver.cs" />
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<Compile Include="CircuitsV2\Mock\MockCircuitBoardDependencies.cs" />
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<Compile Include="CircuitsV2\Mock\MockCircuitNetworking.cs" />
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<Compile Include="CircuitsV2\Mock\MockControlPanelDependencies.cs" />
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<Compile Include="CircuitsV2\Mock\MockNodeDependencies.cs" />
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<Compile Include="CircuitsV2\Mock\MockPreviewCircuitContextDependencies.cs" />
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<Compile Include="CircuitsV2\NetErr.cs" />
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<Compile Include="CircuitsV2\NetErrKind.cs" />
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<Compile Include="CircuitsV2\Networking\BuiltInEvents\BuiltInEvents.cs" />
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<Compile Include="CircuitsV2\Networking\CircuitNetworking.cs" />
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<Compile Include="CircuitsV2\Networking\InventionTracking\IInventionTracking.cs" />
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<Compile Include="CircuitsV2\Networking\Notifications\INotificationProvider.cs" />
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<Compile Include="CircuitsV2\Networking\Timing\ITimeProvider.cs" />
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<Compile Include="CircuitsV2\NodeFactoryParams.cs" />
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<Compile Include="CircuitsV2\NodeFactoryReturns.cs" />
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<Compile Include="CircuitsV2\NodeFactoryTypeParams.cs" />
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<Compile Include="CircuitsV2\Persistence\CircuitDataIdRemapper.cs" />
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<Compile Include="CircuitsV2\Persistence\CircuitsV2Versioning.cs" />
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<Compile Include="CircuitsV2\Persistence\CircuitTemplateHelper.cs" />
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<Compile Include="CircuitsV2\Persistence\CircuitTemplateParams.cs" />
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<Compile Include="CircuitsV2\Persistence\NodeTypeAttribute.cs" />
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<Compile Include="CircuitsV2\Persistence\SerializationHelpers.cs" />
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<Compile Include="CircuitsV2\PlayerTypeInstance.cs" />
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<Compile Include="CircuitsV2\PreviewCircuitContext.cs" />
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<Compile Include="CircuitsV2\Protobuf\ActionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ActionDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\ActionKind.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddConnectionPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddContextPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddControlPanelPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddEventArgPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddEventPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddInputDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddInputPortPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddNodeDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddNodePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AddOutputDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\AppliedGenericTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitContextData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitContextDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitContextKind.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitContextKindReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitEventDefinitionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitEventModificationData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitEventObjectData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitEventProperty.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitObjectTransformData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitObjectTransformDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitRootData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitRootDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitSerializationVersion.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitSerializationVersionReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitSignalData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitSignalDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitTemplateRootData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitTemplateRootDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\CircuitTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ClassTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\CompressedPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ContextNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ContextNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\ControlPanelData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ControlPanelDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\ControlPanelRootData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ControlPanelRootDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\DefaultPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedCircuitSerializationVersion.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedClassTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedDefaultPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedDictionaryData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedDictionaryDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedKeyValuePairData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedListDictionaryData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedNullableBytes.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedNullableBytesReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedPortCollectionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DeprecatedPortCollectionDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\DictionaryData.cs" />
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<Compile Include="CircuitsV2\Protobuf\DictionaryDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventBusData.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventBusDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventDataKeyValuePair.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventReceiverNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventReceiverNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventRegistrationData.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventSenderNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\EventSenderNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\FunctionInputData.cs" />
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<Compile Include="CircuitsV2\Protobuf\FunctionOutputData.cs" />
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<Compile Include="CircuitsV2\Protobuf\FunctionTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InitializePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\InputDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InputPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InputPortDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\InventionPieceData.cs" />
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<Compile Include="CircuitsV2\Protobuf\InventionPieceDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedFunctionInputData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedFunctionOutputData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedInputDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedInputNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedInputPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedNodeDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedNodeGroupData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedOutputDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedOutputNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyedOutputPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\KeyValuePairData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ListDictionaryData.cs" />
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<Compile Include="CircuitsV2\Protobuf\LogNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\LogNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\MultiPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeConnectionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeConnectionDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeDescDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeGroupData.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodeGroupDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodePortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\NodePortDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\NullableBytes.cs" />
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<Compile Include="CircuitsV2\Protobuf\NullableBytesReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\OutNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\OutNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\OutputDescData.cs" />
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<Compile Include="CircuitsV2\Protobuf\OutputPortData.cs" />
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<Compile Include="CircuitsV2\Protobuf\OutputPortDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\PortCollectionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\PortCollectionDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\PortGroupData.cs" />
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<Compile Include="CircuitsV2\Protobuf\PortGroupDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\PortGroupType.cs" />
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<Compile Include="CircuitsV2\Protobuf\PrimitiveMemoryData.cs" />
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<Compile Include="CircuitsV2\Protobuf\PrimitiveMemoryDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\PropertyData.cs" />
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<Compile Include="CircuitsV2\Protobuf\PropertyNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\PropertyNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\ProtobufExtensions.cs" />
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<Compile Include="CircuitsV2\Protobuf\QuaternionData.cs" />
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<Compile Include="CircuitsV2\Protobuf\ReinitializePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveConnectionPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveContextPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveEventArgPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveEventPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveInputDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveInputPortConnectionsPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveInputPortPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveNodeDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveNodePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveOutputDescPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RemoveOutputPortConnectionsPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\RpcTarget.cs" />
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<Compile Include="CircuitsV2\Protobuf\RpcTargetReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\SelfNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SelfNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetControlPanelIsDetachedFromObjectPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetDefaultValuePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetEventNamePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetEventNodeBaseRegistrationPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetEventTransformPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetNodeNamePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetNodeTransformPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetPropertyNamePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SetSyncedEventSenderTargetPayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SpawnTemplatePayloadData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SwitchNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SwitchNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\SyncedEventSenderNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\SyncedEventSenderNodeDataReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\SynchronizedEventData.cs" />
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<Compile Include="CircuitsV2\Protobuf\TypeParameterReferenceTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\TypeParameterTypeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\TypesReflection.cs" />
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<Compile Include="CircuitsV2\Protobuf\VariableNodeData.cs" />
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<Compile Include="CircuitsV2\Protobuf\VariableNodeDataReflection.cs" />
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