65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Networking
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[StructLayout(3)]
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public interface INetworkedObjectBacking
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000001 RID: 1
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[Token(Token = "0x17000001")]
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int RoundTripTime
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{
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[Token(Token = "0x6000001")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000002 RID: 2
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[Token(Token = "0x17000002")]
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int RoundTripTimeVariance
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{
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[Token(Token = "0x6000002")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000003 RID: 3
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[Token(Token = "0x17000003")]
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int PendingSentReliableCommands
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{
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[Token(Token = "0x6000003")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x06000004 RID: 4
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[Token(Token = "0x6000004")]
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[Address(Slot = "3")]
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GameObject[] BulkInstantiateSceneObjectsEx(IList<InstantiateRequestEx> requests);
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// Token: 0x06000005 RID: 5
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[Token(Token = "0x6000005")]
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[Address(Slot = "4")]
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void BulkDestroy(IList<GameObject> gameObjects);
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// Token: 0x06000006 RID: 6
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[Token(Token = "0x6000006")]
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[Address(Slot = "5")]
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void ForceSendOutgoingCommands();
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// Token: 0x06000007 RID: 7
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[Token(Token = "0x6000007")]
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[Address(Slot = "6")]
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void SetNetworkQueuePaused(object token, bool paused);
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}
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}
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