155 lines
4.8 KiB
C#
155 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.LowLevel;
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namespace RecRoom
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[StructLayout(3)]
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public static class CustomPlayerLoopInjector
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{
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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// (set) Token: 0x06000007 RID: 7 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x17000006")]
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public static bool Injected
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{
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x2FEEAD0", Offset = "0x2FED4D0", VA = "0x182FEEAD0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x2FEEB10", Offset = "0x2FED510", VA = "0x182FEEB10")]
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private set
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{
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}
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x2FED5B0", Offset = "0x2FEBFB0", VA = "0x182FED5B0")]
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[RuntimeInitializeOnLoadMethod]
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private static void AppStart()
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{
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x2FEE870", Offset = "0x2FED270", VA = "0x182FEE870")]
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private static void TryTimerWrapSubSystem(TimerAnalytics.WrapperKey key, ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType)
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{
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}
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// Token: 0x0600000A RID: 10 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x2FEE400", Offset = "0x2FECE00", VA = "0x182FEE400")]
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private static void ModifySubsystemList(ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType, CustomPlayerLoopInjector.SubsystemListModification subsystemListModification)
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{
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x2FEE770", Offset = "0x2FED170", VA = "0x182FEE770")]
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private static void TryInsertSystems(ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType, PlayerLoopSystem? before, PlayerLoopSystem? after)
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{
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}
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// Token: 0x04000001 RID: 1
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[Token(Token = "0x4000001")]
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private static bool _injected;
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// Token: 0x02000004 RID: 4
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// (Invoke) Token: 0x0600000D RID: 13
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[Token(Token = "0x200001F")]
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private delegate List<PlayerLoopSystem> SubsystemListModification(List<PlayerLoopSystem> systems, int subsystemIndex);
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000020")]
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public struct CustomSystems
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000047")]
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public struct PostUpdateSystem
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{
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// Token: 0x06000010 RID: 16 RVA: 0x00002068 File Offset: 0x00000268
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[Token(Token = "0x60001C4")]
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[Address(RVA = "0x2FF2F00", Offset = "0x2FF1900", VA = "0x182FF2F00")]
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public static PlayerLoopSystem CreateSystem()
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x40000F1")]
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public static ActionEvent OnPostUpdate;
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}
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000048")]
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public struct RigidbodyExLateUpdateSystem
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{
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// Token: 0x06000015 RID: 21 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x60001C6")]
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[Address(RVA = "0x2FF34E0", Offset = "0x2FF1EE0", VA = "0x182FF34E0")]
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public static PlayerLoopSystem CreateSystem()
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x40000F2")]
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public static ActionEvent OnRigidbodyExLateUpdate;
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}
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x2000049")]
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public struct PreRenderSystem
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{
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// Token: 0x0600001A RID: 26 RVA: 0x00002098 File Offset: 0x00000298
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[Token(Token = "0x60001C8")]
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[Address(RVA = "0x2FF30A0", Offset = "0x2FF1AA0", VA = "0x182FF30A0")]
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public static PlayerLoopSystem CreateSystem()
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{
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return default(PlayerLoopSystem);
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}
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x40000F3")]
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public static ActionEvent OnPreRenderUpdate;
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}
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200004A")]
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internal struct WrapperPreSystem
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{
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// Token: 0x0600001F RID: 31 RVA: 0x000020B0 File Offset: 0x000002B0
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[Token(Token = "0x60001CA")]
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[Address(RVA = "0x2FFE570", Offset = "0x2FFCF70", VA = "0x182FFE570")]
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public static PlayerLoopSystem GetNewSystem(TimerAnalytics.WrapperKey key)
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{
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return default(PlayerLoopSystem);
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}
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}
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200004B")]
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internal struct WrapperPostSystem
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{
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// Token: 0x06000022 RID: 34 RVA: 0x000020C8 File Offset: 0x000002C8
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[Token(Token = "0x60001CB")]
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[Address(RVA = "0x2FFE470", Offset = "0x2FFCE70", VA = "0x182FFE470")]
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public static PlayerLoopSystem GetNewSystem(TimerAnalytics.WrapperKey key)
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{
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return default(PlayerLoopSystem);
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}
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}
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}
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}
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}
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