Files
2026-04-08 23:40:05 +02:00

155 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.LowLevel;
namespace RecRoom
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[StructLayout(3)]
public static class CustomPlayerLoopInjector
{
// Token: 0x17000006 RID: 6
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x17000006")]
public static bool Injected
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x2FEEAD0", Offset = "0x2FED4D0", VA = "0x182FEEAD0")]
get
{
return default(bool);
}
[Token(Token = "0x6000007")]
[Address(RVA = "0x2FEEB10", Offset = "0x2FED510", VA = "0x182FEEB10")]
private set
{
}
}
// Token: 0x06000008 RID: 8 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x6000008")]
[Address(RVA = "0x2FED5B0", Offset = "0x2FEBFB0", VA = "0x182FED5B0")]
[RuntimeInitializeOnLoadMethod]
private static void AppStart()
{
}
// Token: 0x06000009 RID: 9 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x6000009")]
[Address(RVA = "0x2FEE870", Offset = "0x2FED270", VA = "0x182FEE870")]
private static void TryTimerWrapSubSystem(TimerAnalytics.WrapperKey key, ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType)
{
}
// Token: 0x0600000A RID: 10 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x600000A")]
[Address(RVA = "0x2FEE400", Offset = "0x2FECE00", VA = "0x182FEE400")]
private static void ModifySubsystemList(ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType, CustomPlayerLoopInjector.SubsystemListModification subsystemListModification)
{
}
// Token: 0x0600000B RID: 11 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x600000B")]
[Address(RVA = "0x2FEE770", Offset = "0x2FED170", VA = "0x182FEE770")]
private static void TryInsertSystems(ref PlayerLoopSystem playerLoop, Type parentSystemType, Type subSystemType, PlayerLoopSystem? before, PlayerLoopSystem? after)
{
}
// Token: 0x04000001 RID: 1
[Token(Token = "0x4000001")]
private static bool _injected;
// Token: 0x02000004 RID: 4
// (Invoke) Token: 0x0600000D RID: 13
[Token(Token = "0x200001F")]
private delegate List<PlayerLoopSystem> SubsystemListModification(List<PlayerLoopSystem> systems, int subsystemIndex);
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000020")]
public struct CustomSystems
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000047")]
public struct PostUpdateSystem
{
// Token: 0x06000010 RID: 16 RVA: 0x00002068 File Offset: 0x00000268
[Token(Token = "0x60001C4")]
[Address(RVA = "0x2FF2F00", Offset = "0x2FF1900", VA = "0x182FF2F00")]
public static PlayerLoopSystem CreateSystem()
{
return default(PlayerLoopSystem);
}
// Token: 0x04000002 RID: 2
[Token(Token = "0x40000F1")]
public static ActionEvent OnPostUpdate;
}
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000048")]
public struct RigidbodyExLateUpdateSystem
{
// Token: 0x06000015 RID: 21 RVA: 0x00002080 File Offset: 0x00000280
[Token(Token = "0x60001C6")]
[Address(RVA = "0x2FF34E0", Offset = "0x2FF1EE0", VA = "0x182FF34E0")]
public static PlayerLoopSystem CreateSystem()
{
return default(PlayerLoopSystem);
}
// Token: 0x04000005 RID: 5
[Token(Token = "0x40000F2")]
public static ActionEvent OnRigidbodyExLateUpdate;
}
// Token: 0x0200000A RID: 10
[Token(Token = "0x2000049")]
public struct PreRenderSystem
{
// Token: 0x0600001A RID: 26 RVA: 0x00002098 File Offset: 0x00000298
[Token(Token = "0x60001C8")]
[Address(RVA = "0x2FF30A0", Offset = "0x2FF1AA0", VA = "0x182FF30A0")]
public static PlayerLoopSystem CreateSystem()
{
return default(PlayerLoopSystem);
}
// Token: 0x04000008 RID: 8
[Token(Token = "0x40000F3")]
public static ActionEvent OnPreRenderUpdate;
}
// Token: 0x0200000C RID: 12
[Token(Token = "0x200004A")]
internal struct WrapperPreSystem
{
// Token: 0x0600001F RID: 31 RVA: 0x000020B0 File Offset: 0x000002B0
[Token(Token = "0x60001CA")]
[Address(RVA = "0x2FFE570", Offset = "0x2FFCF70", VA = "0x182FFE570")]
public static PlayerLoopSystem GetNewSystem(TimerAnalytics.WrapperKey key)
{
return default(PlayerLoopSystem);
}
}
// Token: 0x0200000E RID: 14
[Token(Token = "0x200004B")]
internal struct WrapperPostSystem
{
// Token: 0x06000022 RID: 34 RVA: 0x000020C8 File Offset: 0x000002C8
[Token(Token = "0x60001CB")]
[Address(RVA = "0x2FFE470", Offset = "0x2FFCE70", VA = "0x182FFE470")]
public static PlayerLoopSystem GetNewSystem(TimerAnalytics.WrapperKey key)
{
return default(PlayerLoopSystem);
}
}
}
}
}