Files
2026-04-08 23:40:05 +02:00

96 lines
4.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{79F1A0F0-4A5C-4735-AE60-B98C0B426275}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>RecRoom.Tmp_overrides.Runtime</RootNamespace>
<AssemblyName>RecRoom.Tmp_overrides.Runtime</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TMPro\AG_ColorTween.cs" />
<Compile Include="TMPro\AG_FloatTween.cs" />
<Compile Include="TMPro\AG_ITweenValue.cs" />
<Compile Include="TMPro\AG_TMP_Dropdown.cs" />
<Compile Include="TMPro\AG_TMP_InputField.cs" />
<Compile Include="TMPro\AG_TMP_ListPool.cs" />
<Compile Include="TMPro\AG_TMP_ObjectPool.cs" />
<Compile Include="TMPro\AG_TweenRunner.cs" />
<Compile Include="TMPro\SetPropertyUtility.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b426251}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\RecRoom.Datastructures.Runtime\RecRoom.Datastructures.Runtime.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b426268}</Project>
<Name>RecRoom.Datastructures.Runtime</Name>
</ProjectReference>
<ProjectReference Include="..\System\System.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b426281}</Project>
<Name>System</Name>
</ProjectReference>
<ProjectReference Include="..\Unity.TextMeshPro\Unity.TextMeshPro.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b426291}</Project>
<Name>Unity.TextMeshPro</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b42629c}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.IMGUIModule\UnityEngine.IMGUIModule.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b4262a2}</Project>
<Name>UnityEngine.IMGUIModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.TextRenderingModule\UnityEngine.TextRenderingModule.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b4262b0}</Project>
<Name>UnityEngine.TextRenderingModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.UIModule\UnityEngine.UIModule.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b4262b4}</Project>
<Name>UnityEngine.UIModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.UI\UnityEngine.UI.csproj">
<Project>{79f1a0f0-4a5c-4735-ae60-b98c0b4262b2}</Project>
<Name>UnityEngine.UI</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>