47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BB RID: 187
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[Token(Token = "0x20000BB")]
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[StructLayout(3)]
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public class DebugParticleColorChanger : MonoBehaviour
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{
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// Token: 0x06000504 RID: 1284 RVA: 0x00019E68 File Offset: 0x00018068
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[Token(Token = "0x6000504")]
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[Address(RVA = "0x169EA60", Offset = "0x169D460", VA = "0x18169EA60")]
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public DebugParticleColorChanger()
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{
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ParticleSystem.Particle[] array = new ParticleSystem.Particle[128];
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this.HOGPNBOOHNI = array;
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Color[] array2 = new Color[3];
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Color red = Color.red;
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Color green = Color.green;
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Color blue = Color.blue;
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this.colors = array2;
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base..ctor();
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}
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// Token: 0x04000452 RID: 1106
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000452")]
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private int EFBDCIJMFGD;
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// Token: 0x04000453 RID: 1107
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000453")]
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private ParticleSystem[] NFDNIJAKMBP;
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// Token: 0x04000454 RID: 1108
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000454")]
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private ParticleSystem.Particle[] HOGPNBOOHNI;
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// Token: 0x04000455 RID: 1109
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000455")]
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[SerializeField]
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private Color[] colors;
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}
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