Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/FadeOverDistance.cs
T
2026-04-08 23:40:05 +02:00

100 lines
2.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x020000CB RID: 203
[Token(Token = "0x20000CB")]
[StructLayout(3)]
public class FadeOverDistance : MonoBehaviour
{
// Token: 0x06000561 RID: 1377 RVA: 0x0001B510 File Offset: 0x00019710
[Token(Token = "0x6000561")]
[Address(RVA = "0x16535D0", Offset = "0x1651FD0", VA = "0x1816535D0")]
private void Awake()
{
Renderer component = base.GetComponent<Renderer>();
this.CHEJPOIMMCK = component;
int num = 0;
if (component == num)
{
int num2 = 0;
base.enabled = num2 != 0;
}
int num3 = Shader.PropertyToID("_TintColor");
this.MAKGMLNANDH = num3;
}
// Token: 0x06000562 RID: 1378 RVA: 0x0001B554 File Offset: 0x00019754
[Token(Token = "0x6000562")]
[Address(RVA = "0x1653670", Offset = "0x1652070", VA = "0x181653670")]
private void Update()
{
CameraRig instance = SingletonMonoBehaviour.Instance;
int num = 0;
if (instance != num)
{
Renderer chejpoimmck = this.CHEJPOIMMCK;
int num2 = 0;
if (chejpoimmck != num2)
{
Transform transform = base.transform;
Transform transform2 = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform;
int num3 = 0;
float num4 = this.minDistance;
float num5 = this.maxDistance;
float num6 = Mathf.InverseLerp(num4, num5, (float)num3);
Renderer chejpoimmck2 = this.CHEJPOIMMCK;
num4 = num6;
Material material = chejpoimmck2.GetMaterial();
float num7 = this.maxDistanceAlpha;
float num8 = Mathf.SmoothStep(this.minDistanceAlpha, num7, num4);
Renderer chejpoimmck3 = this.CHEJPOIMMCK;
Material material2 = chejpoimmck3.GetMaterial();
}
}
}
// Token: 0x06000563 RID: 1379 RVA: 0x0001B610 File Offset: 0x00019810
[Token(Token = "0x6000563")]
[Address(RVA = "0x1653980", Offset = "0x1652380", VA = "0x181653980")]
public FadeOverDistance()
{
}
// Token: 0x040004A4 RID: 1188
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004A4")]
[SerializeField]
private float maxDistance = 16f;
// Token: 0x040004A5 RID: 1189
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40004A5")]
[SerializeField]
private float minDistance = 1f;
// Token: 0x040004A6 RID: 1190
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004A6")]
[SerializeField]
private float maxDistanceAlpha = 0.15f;
// Token: 0x040004A7 RID: 1191
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x40004A7")]
[SerializeField]
private float minDistanceAlpha = 1f;
// Token: 0x040004A8 RID: 1192
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004A8")]
private Renderer CHEJPOIMMCK;
// Token: 0x040004A9 RID: 1193
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004A9")]
private int MAKGMLNANDH;
}