206 lines
6.1 KiB
C#
206 lines
6.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000517 RID: 1303
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[Token(Token = "0x2000517")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class Font3DSettings : ScriptableObject
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{
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// Token: 0x0600268C RID: 9868 RVA: 0x0009FDF8 File Offset: 0x0009DFF8
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[Token(Token = "0x600268C")]
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[Address(RVA = "0x1659130", Offset = "0x1657B30", VA = "0x181659130")]
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public bool PPIACBAOLHH(char MBEHODBGOJI, int OLGEJFLEBEN, out Mesh EDLHNCIENFD, out Vector3 MHKEHJGHDID, out Quaternion EGLKLPABGPF, out Vector3 GEFCELBDLJC)
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{
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float z = this.baseRotation.z;
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char c = this.startAsciiIndex;
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Font3DSettings.GlyphInfo[] glyphs = this.Glyphs;
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int length = glyphs.Length;
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if ((int)MBEHODBGOJI < length)
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{
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Font3DSettings.GlyphInfo glyphInfo = glyphs[(int)MBEHODBGOJI];
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GameObject[] prefabLODs = glyphInfo.PrefabLODs;
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if (prefabLODs != 0)
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{
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float z2 = glyphInfo.ScaleModifier.z;
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int length2 = prefabLODs.Length;
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if (OLGEJFLEBEN < length2)
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{
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GameObject gameObject = prefabLODs[OLGEJFLEBEN];
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int num = 0;
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if (!(gameObject == num))
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{
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Mesh sharedMesh = prefabLODs[OLGEJFLEBEN].GetComponent<MeshFilter>().sharedMesh;
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}
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}
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}
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}
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throw new IndexOutOfRangeException();
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}
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// Token: 0x0600268D RID: 9869 RVA: 0x0009FE9C File Offset: 0x0009E09C
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[Token(Token = "0x600268D")]
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[Address(RVA = "0x1658F40", Offset = "0x1657940", VA = "0x181658F40")]
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public int[] DLBFHJEJEAE()
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{
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int num = 0;
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Font3DSettings.RendererToGlyphLODSettings[] array = this.rendererToGlyphLodSettings;
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NDGAFBPFAMI <FCMMPKOHAJJ>k__BackingField = KNMNINOPCAI.<FCMMPKOHAJJ>k__BackingField;
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int length = array.Length;
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Font3DSettings.RendererToGlyphLODSettings rendererToGlyphLODSettings;
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if (num < length)
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{
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int length2 = array.Length;
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rendererToGlyphLODSettings = array[num];
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NDGAFBPFAMI minMemoryTier = rendererToGlyphLODSettings.MinMemoryTier;
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if (num != 0)
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{
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}
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num++;
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}
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if (rendererToGlyphLODSettings == 0)
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{
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Debug.LogError(string.Format("No valid Font3D renderer to glyph LOD mapping found for memory tier: {0}", num));
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return 0;
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}
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return rendererToGlyphLODSettings.RendererToGlyphLODMapping;
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}
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// Token: 0x0600268E RID: 9870 RVA: 0x0009FF10 File Offset: 0x0009E110
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[Token(Token = "0x600268E")]
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[Address(RVA = "0x16590C0", Offset = "0x1657AC0", VA = "0x1816590C0")]
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private bool HEKBHIEBKPK(char MBEHODBGOJI, out Font3DSettings.GlyphInfo DBDDKLHPNNA)
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{
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char c = this.startAsciiIndex;
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Font3DSettings.GlyphInfo[] glyphs = this.Glyphs;
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int length = glyphs.Length;
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if ((int)MBEHODBGOJI < length)
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{
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Font3DSettings.GlyphInfo glyphInfo = glyphs[(int)MBEHODBGOJI];
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}
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throw new IndexOutOfRangeException();
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}
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// Token: 0x0600268F RID: 9871 RVA: 0x0009FF48 File Offset: 0x0009E148
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[Token(Token = "0x600268F")]
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[Address(RVA = "0x16593B0", Offset = "0x1657DB0", VA = "0x1816593B0")]
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public Font3DSettings()
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{
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float z = Vector3.zero.z;
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this.baseRotation.z = z;
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this.baseThickness = 0.06f;
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this.lodLevels = (int)((ulong)3L);
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base..ctor();
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}
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// Token: 0x040020F9 RID: 8441
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40020F9")]
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[SerializeField]
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private char startAsciiIndex = (char)((ulong)8257569L);
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// Token: 0x040020FA RID: 8442
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1A")]
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[Token(Token = "0x40020FA")]
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[SerializeField]
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private char endAsciiIndex;
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// Token: 0x040020FB RID: 8443
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40020FB")]
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[SerializeField]
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private GameObject fontPrefab;
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// Token: 0x040020FC RID: 8444
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40020FC")]
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[SerializeField]
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private Vector3 baseRotation;
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// Token: 0x040020FD RID: 8445
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40020FD")]
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[SerializeField]
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private float baseThickness;
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// Token: 0x040020FE RID: 8446
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40020FE")]
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[SerializeField]
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private int lodLevels;
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// Token: 0x040020FF RID: 8447
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40020FF")]
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[SerializeField]
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private Font3DSettings.RendererToGlyphLODSettings[] rendererToGlyphLodSettings;
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// Token: 0x04002100 RID: 8448
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002100")]
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[SerializeField]
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private Font3DSettings.GlyphInfo[] Glyphs;
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// Token: 0x02000518 RID: 1304
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[Token(Token = "0x2000518")]
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[Serializable]
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public class GlyphInfo
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{
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// Token: 0x06002690 RID: 9872 RVA: 0x0009FF94 File Offset: 0x0009E194
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[Token(Token = "0x6002690")]
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[Address(RVA = "0x165F340", Offset = "0x165DD40", VA = "0x18165F340")]
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public GlyphInfo()
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{
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float z = Vector3.one.z;
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this.ScaleModifier.z = z;
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base..ctor();
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}
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// Token: 0x04002101 RID: 8449
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002101")]
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public char Character;
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// Token: 0x04002102 RID: 8450
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4002102")]
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public Vector3 ScaleModifier;
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// Token: 0x04002103 RID: 8451
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002103")]
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public GameObject[] PrefabLODs;
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// Token: 0x04002104 RID: 8452
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002104")]
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[HideInInspector]
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public Vector3 MeshExtents;
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}
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// Token: 0x02000519 RID: 1305
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[Token(Token = "0x2000519")]
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[Serializable]
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private class RendererToGlyphLODSettings
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{
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// Token: 0x06002691 RID: 9873 RVA: 0x0009FFC0 File Offset: 0x0009E1C0
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[Token(Token = "0x6002691")]
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[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
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public RendererToGlyphLODSettings()
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{
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}
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// Token: 0x04002105 RID: 8453
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002105")]
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public NDGAFBPFAMI MinMemoryTier;
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// Token: 0x04002106 RID: 8454
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002106")]
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public int[] RendererToGlyphLODMapping;
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}
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}
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