Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/FriendlyFireSettings.cs
T
2026-04-08 23:40:05 +02:00

36 lines
1.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x02000135 RID: 309
[Token(Token = "0x2000135")]
[Serializable]
[StructLayout(0, Size = 20)]
public struct FriendlyFireSettings
{
// Token: 0x04000730 RID: 1840
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000730")]
public bool PlayerOnPlayerFriendlyFireSupported;
// Token: 0x04000731 RID: 1841
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000731")]
public bool PlayerOnEnemyFriendlyFireSupported;
// Token: 0x04000732 RID: 1842
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2")]
[Token(Token = "0x4000732")]
public bool EnemyOnPlayerFriendlyFireSupported;
// Token: 0x04000733 RID: 1843
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3")]
[Token(Token = "0x4000733")]
public bool EnemyOnEnemyFriendlyFireSupported;
// Token: 0x04000734 RID: 1844
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000734")]
public bool GrenadesCanDamageTeammates;
}