Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/GameSpectatorSpawnPoint.cs
T
2026-04-08 23:40:05 +02:00

32 lines
982 B
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x02000172 RID: 370
[Token(Token = "0x2000172")]
[StructLayout(3)]
public class GameSpectatorSpawnPoint : GameSpawnPoint
{
// Token: 0x06000BA4 RID: 2980 RVA: 0x000340BC File Offset: 0x000322BC
[Token(Token = "0x6000BA4")]
[Address(RVA = "0x1CFFB60", Offset = "0x1CFE560", VA = "0x181CFFB60", Slot = "13")]
protected override void Awake()
{
base.Awake();
this.<PKAMLLHMAAI>k__BackingField = (CGLKOJIMDIH)((ulong)(-1L));
this.<LGMIPNKJGDP>k__BackingField = (DPPICCPGHLJ)((ulong)4294967295L);
this.<LBGKELFBHOG>k__BackingField = true;
}
// Token: 0x06000BA5 RID: 2981 RVA: 0x000340F0 File Offset: 0x000322F0
[Token(Token = "0x6000BA5")]
[Address(RVA = "0x1CFFBA0", Offset = "0x1CFE5A0", VA = "0x181CFFBA0")]
public GameSpectatorSpawnPoint()
{
HashSet<CGLKOJIMDIH> hashSet = new HashSet();
this.EOHPONLDCHM = hashSet;
base..ctor();
}
}