Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/PlayerCombatUISettings.cs
T
2026-04-08 23:40:05 +02:00

36 lines
987 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x02000136 RID: 310
[Token(Token = "0x2000136")]
[Serializable]
[StructLayout(0, Size = 20)]
public struct PlayerCombatUISettings
{
// Token: 0x04000735 RID: 1845
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000735")]
public bool LocalPlayerUISupported;
// Token: 0x04000736 RID: 1846
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000736")]
public bool OpponentUISupported;
// Token: 0x04000737 RID: 1847
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2")]
[Token(Token = "0x4000737")]
public bool TeammateUISupported;
// Token: 0x04000738 RID: 1848
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3")]
[Token(Token = "0x4000738")]
public bool TeammateUIAlwaysVisible;
// Token: 0x04000739 RID: 1849
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000739")]
public bool OpponentUIAlwaysVisible;
}