168 lines
5.7 KiB
C#
168 lines
5.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Avatar;
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using RecRoom.Avatar.Outfit;
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using UnityEngine;
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// Token: 0x0200033B RID: 827
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[Token(Token = "0x200033B")]
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[SelectionBase]
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[StructLayout(3)]
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public class PlayerDisplayPoser : MonoBehaviour
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{
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// Token: 0x17000419 RID: 1049
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// (get) Token: 0x06001913 RID: 6419 RVA: 0x00067934 File Offset: 0x00065B34
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[Token(Token = "0x17000419")]
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public PlayerAvatarDisplay EALPGGEFKIC
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{
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[Token(Token = "0x6001913")]
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[Address(RVA = "0x3C1240", Offset = "0x3BFC40", VA = "0x1803C1240")]
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get
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{
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return this.playerAvatarDisplay;
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}
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}
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// Token: 0x06001914 RID: 6420 RVA: 0x00067948 File Offset: 0x00065B48
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[Token(Token = "0x6001914")]
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[Address(RVA = "0xFDD1B0", Offset = "0xFDBBB0", VA = "0x180FDD1B0")]
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private void Awake()
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{
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PlayerDisplayPoser.HandState leftHandState = this.LeftHandState;
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PlayerAvatarDisplay playerAvatarDisplay = this.playerAvatarDisplay;
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bool thumbsUpActive = leftHandState.ThumbsUpActive;
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int num = 0;
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playerAvatarDisplay.SetThumbsUpActive((PlayerHand.PLLIKAOIPHP)num, thumbsUpActive);
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PlayerDisplayPoser.HandState rightHandState = this.RightHandState;
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PlayerAvatarDisplay playerAvatarDisplay2 = this.playerAvatarDisplay;
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bool thumbsUpActive2 = rightHandState.ThumbsUpActive;
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playerAvatarDisplay2.SetThumbsUpActive(PlayerHand.PLLIKAOIPHP.Right, thumbsUpActive2);
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PlayerDisplayPoser.HandState leftHandState2 = this.LeftHandState;
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PlayerAvatarDisplay playerAvatarDisplay3 = this.playerAvatarDisplay;
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float openClose = leftHandState2.OpenClose;
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int num2 = 0;
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playerAvatarDisplay3.SetHandOpenClosedAxis((PlayerHand.PLLIKAOIPHP)num2, openClose);
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PlayerDisplayPoser.HandState rightHandState2 = this.RightHandState;
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PlayerAvatarDisplay playerAvatarDisplay4 = this.playerAvatarDisplay;
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float openClose2 = rightHandState2.OpenClose;
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playerAvatarDisplay4.SetHandOpenClosedAxis(PlayerHand.PLLIKAOIPHP.Right, openClose2);
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PlayerDisplayPoser.HandState leftHandState3 = this.LeftHandState;
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PlayerAvatarDisplay playerAvatarDisplay5 = this.playerAvatarDisplay;
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PlayerAvatarDisplay.PEBAFDPLJBC handVisualState = leftHandState3.HandVisualState;
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int num3 = 0;
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bool flag = playerAvatarDisplay5.SetHandVisualState((PlayerHand.PLLIKAOIPHP)num3, handVisualState);
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PlayerDisplayPoser.HandState rightHandState3 = this.RightHandState;
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PlayerAvatarDisplay playerAvatarDisplay6 = this.playerAvatarDisplay;
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PlayerAvatarDisplay.PEBAFDPLJBC handVisualState2 = rightHandState3.HandVisualState;
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bool flag2 = playerAvatarDisplay6.SetHandVisualState(PlayerHand.PLLIKAOIPHP.Right, handVisualState2);
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}
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// Token: 0x06001915 RID: 6421 RVA: 0x00067A38 File Offset: 0x00065C38
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[Token(Token = "0x6001915")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public PlayerDisplayPoser()
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{
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}
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// Token: 0x04001372 RID: 4978
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001372")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
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private PlayerAvatarDisplay playerAvatarDisplay;
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// Token: 0x04001373 RID: 4979
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001373")]
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public Transform Head;
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// Token: 0x04001374 RID: 4980
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001374")]
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public Transform Torso;
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// Token: 0x04001375 RID: 4981
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001375")]
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public Transform LeftHand;
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// Token: 0x04001376 RID: 4982
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001376")]
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public Transform RightHand;
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// Token: 0x04001377 RID: 4983
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001377")]
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public PlayerDisplayPoser.HandState LeftHandState;
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// Token: 0x04001378 RID: 4984
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001378")]
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public PlayerDisplayPoser.HandState RightHandState;
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// Token: 0x04001379 RID: 4985
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001379")]
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public OutfitPrefab hairPrefab;
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// Token: 0x0400137A RID: 4986
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400137A")]
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public OutfitPrefab hatPrefab;
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// Token: 0x0400137B RID: 4987
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400137B")]
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public OutfitPrefab HeadAccessory;
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// Token: 0x0400137C RID: 4988
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400137C")]
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public OutfitPrefab torsoPrefab;
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// Token: 0x0400137D RID: 4989
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400137D")]
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public OutfitPrefab accessoryPrefab;
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// Token: 0x0400137E RID: 4990
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400137E")]
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public OutfitPrefab LeftGlove;
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// Token: 0x0400137F RID: 4991
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400137F")]
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public OutfitPrefab RightGlove;
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// Token: 0x0200033C RID: 828
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[Token(Token = "0x200033C")]
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[Serializable]
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public class HandState
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{
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// Token: 0x06001916 RID: 6422 RVA: 0x00067A4C File Offset: 0x00065C4C
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[Token(Token = "0x6001916")]
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[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
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public HandState()
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{
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}
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// Token: 0x04001380 RID: 4992
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001380")]
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public float OpenClose;
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// Token: 0x04001381 RID: 4993
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001381")]
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public bool ThumbsUpActive;
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// Token: 0x04001382 RID: 4994
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001382")]
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public PlayerAvatarDisplay.PEBAFDPLJBC HandVisualState;
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}
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}
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