30 lines
859 B
C#
30 lines
859 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Data
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{
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// Token: 0x02000A3F RID: 2623
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[Token(Token = "0x2000A3F")]
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[StructLayout(3)]
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public class LoadingDialogModel<T> : BaseDialogModel<T>, EDBJGJEFPNI, NOGFJAIJCGD, ICEIABPJKLB where T : BCLEIOOAPIE
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{
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// Token: 0x06004377 RID: 17271 RVA: 0x001089D8 File Offset: 0x00106BD8
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[Token(Token = "0x6004377")]
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[Address(RVA = "0x1B234F0", Offset = "0x1B21EF0", VA = "0x181B234F0")]
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public LoadingDialogModel()
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{
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bool isCompleted = ((IAsyncResult)this).IsCompleted;
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}
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// Token: 0x06004378 RID: 17272 RVA: 0x001089F4 File Offset: 0x00106BF4
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[Token(Token = "0x6004378")]
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[Address(RVA = "0x23E7050", Offset = "0x23E5A50", VA = "0x1823E7050", Slot = "7")]
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private GameObject BJPCCJPPLKE()
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{
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return base.gameObject;
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}
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}
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}
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