63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.AGUI
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{
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// Token: 0x0200241D RID: 9245
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[Token(Token = "0x200241D")]
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[StructLayout(3)]
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public class PlayerHandToolUIInteraction : PlayerHandUIInteraction
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{
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// Token: 0x0601002D RID: 65581 RVA: 0x003BF724 File Offset: 0x003BD924
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[Token(Token = "0x601002D")]
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[Address(RVA = "0x14E03F0", Offset = "0x14DEDF0", VA = "0x1814E03F0")]
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private void Awake()
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{
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ToolMenuProjector componentInParent = base.GetComponentInParent<ToolMenuProjector>();
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this.NIBFIOOMHNC = componentInParent;
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}
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// Token: 0x0601002E RID: 65582 RVA: 0x003BF740 File Offset: 0x003BD940
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[Token(Token = "0x601002E")]
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[Address(RVA = "0x14E0430", Offset = "0x14DEE30", VA = "0x1814E0430", Slot = "4")]
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public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
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{
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int num = 0;
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if (hand != num)
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{
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ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC;
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int num2 = 0;
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if (nibfioomhnc != num2)
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{
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if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.<MBFGOCOFHHM>k__BackingField.<PBCNKLKCIHJ>k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD))
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{
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GameObject gameObject = base.gameObject;
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int num3 = 0;
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hand.AddIntersectingUIRegion(gameObject, num3 != 0);
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return;
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}
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GameObject gameObject2 = base.gameObject;
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int num4 = 0;
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hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0);
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return;
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}
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}
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base.OnHandOverlapChanged(hand, isIn);
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}
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// Token: 0x0601002F RID: 65583 RVA: 0x003BF7DC File Offset: 0x003BD9DC
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[Token(Token = "0x601002F")]
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[Address(RVA = "0x14E05F0", Offset = "0x14DEFF0", VA = "0x1814E05F0")]
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public PlayerHandToolUIInteraction()
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{
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}
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// Token: 0x0400AA0F RID: 43535
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400AA0F")]
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private ToolMenuProjector NIBFIOOMHNC;
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}
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}
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