39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Activities.BattleRoyale
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{
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// Token: 0x020026F0 RID: 9968
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[Token(Token = "0x20026F0")]
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[Serializable]
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[StructLayout(0, Size = 24)]
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public struct PlayerRankPositionSettings
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{
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// Token: 0x0400B91D RID: 47389
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400B91D")]
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[Tooltip("An additional space to add to each player's local name height, offset by rank")]
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public float spaceBetweenRanks;
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// Token: 0x0400B91E RID: 47390
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400B91E")]
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[Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")]
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public float spaceBetweenSecondAndThirdRank;
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// Token: 0x0400B91F RID: 47391
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400B91F")]
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[Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")]
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public float spaceBetweenFirstAndSecondRank;
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// Token: 0x0400B920 RID: 47392
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400B920")]
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[Tooltip("Default position for player's name relative to its token parent")]
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public Vector3 defaultPlayerNameLocalPosition;
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}
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}
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