Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Content/VFX/WaterCausticsLight.cs
T
2026-04-08 23:40:05 +02:00

255 lines
7.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
namespace RecRoom.Content.VFX
{
// Token: 0x020023DA RID: 9178
[Token(Token = "0x20023DA")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
[StructLayout(3)]
public class WaterCausticsLight : MonoBehaviour
{
// Token: 0x0600FE2C RID: 65068 RVA: 0x003B76A8 File Offset: 0x003B58A8
[Token(Token = "0x600FE2C")]
[Address(RVA = "0x17B2170", Offset = "0x17B0B70", VA = "0x1817B2170")]
private void Start()
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
if (component.type == LightType.Directional)
{
Material material = new Material(this.causticsShader);
this.IDANKLAHBBD = material;
return;
}
Debug.LogWarning("WaterCausticsLight only works with Directional lights. Disabling effect.", this);
int num = 0;
base.enabled = num != 0;
}
// Token: 0x0600FE2D RID: 65069 RVA: 0x003B76FC File Offset: 0x003B58FC
[Token(Token = "0x600FE2D")]
[Address(RVA = "0x17B2250", Offset = "0x17B0C50", VA = "0x1817B2250")]
private void Update()
{
if (this.alphaMap && this.cookie && this.IDANKLAHBBD)
{
int num = 0;
CameraRig instance = SingletonMonoBehaviour.Instance;
int num2 = 0;
if (instance != num2)
{
Transform transform = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform;
}
if (num && this.useHeightBlend)
{
Transform transform2 = base.transform;
Vector3 vector;
float z = vector.z;
Transform transform3 = base.transform;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
Color color = this.heightBlendStartLightColor;
Light kobmahgnldc = this.KOBMAHGNLDC;
Color color2 = this.heightBlendEndLightColor;
}
Light kobmahgnldc2 = this.KOBMAHGNLDC;
RenderTexture renderTexture = this.cookie;
kobmahgnldc2.cookie = renderTexture;
Vector2 vector4 = this.alphaSpeed;
this.JIIHEKOMFJP = vector4;
float y = this.alphaSpeed.y;
this.JIIHEKOMFJP.y = y;
Vector2 vector5 = this.distortSpeed;
this.JIIHEKOMFJP.z = vector5;
float y2 = this.distortSpeed.y;
this.JIIHEKOMFJP.w = y2;
Material idanklahbbd = this.IDANKLAHBBD;
Texture texture = this.displacementNormals;
int ghbgcbcelfe = WaterCausticsLight.GHBGCBCELFE;
idanklahbbd.SetTextureImpl(ghbgcbcelfe, texture);
Material idanklahbbd2 = this.IDANKLAHBBD;
float num3 = this.distortAmount;
int bbjnkgcikkn = WaterCausticsLight.BBJNKGCIKKN;
idanklahbbd2.SetFloatImpl(bbjnkgcikkn, num3);
Material idanklahbbd3 = this.IDANKLAHBBD;
Vector4 jiihekomfjp = this.JIIHEKOMFJP;
int kgcfgnhhejd = WaterCausticsLight.KGCFGNHHEJD;
idanklahbbd3.SetVector(kgcfgnhhejd, jiihekomfjp);
Material idanklahbbd4 = this.IDANKLAHBBD;
int chfdeoknkgi = WaterCausticsLight.CHFDEOKNKGI;
idanklahbbd4.SetFloatImpl(chfdeoknkgi, num3);
Texture texture2 = this.alphaMap;
RenderTexture renderTexture2 = this.cookie;
Material idanklahbbd5 = this.IDANKLAHBBD;
Graphics.Blit(texture2, renderTexture2, idanklahbbd5);
}
}
// Token: 0x0600FE2E RID: 65070 RVA: 0x003B78D0 File Offset: 0x003B5AD0
[Token(Token = "0x600FE2E")]
[Address(RVA = "0x17B1D50", Offset = "0x17B0750", VA = "0x1817B1D50")]
private void OnDestroy()
{
SafeDestroy.Asset(this.IDANKLAHBBD);
}
// Token: 0x0600FE2F RID: 65071 RVA: 0x003B78E8 File Offset: 0x003B5AE8
[Token(Token = "0x600FE2F")]
[Address(RVA = "0x17B1D60", Offset = "0x17B0760", VA = "0x1817B1D60")]
private void OnDrawGizmosSelected()
{
int num = 0;
if ((this.useHeightBlend ? 1 : 0) != num)
{
Transform transform = base.transform;
Transform transform2 = base.transform;
Transform transform3 = base.transform;
Transform transform4 = base.transform;
Transform transform5 = base.transform;
Transform transform6 = base.transform;
Transform transform7 = base.transform;
Transform transform8 = base.transform;
Color red = Color.red;
Color white = Color.white;
Transform transform9 = base.transform;
Color cyan = Color.cyan;
Color white2 = Color.white;
Color blue = Color.blue;
Color white3 = Color.white;
}
}
// Token: 0x0600FE30 RID: 65072 RVA: 0x003B797C File Offset: 0x003B5B7C
[Token(Token = "0x600FE30")]
[Address(RVA = "0x17B27B0", Offset = "0x17B11B0", VA = "0x1817B27B0")]
public WaterCausticsLight()
{
Color white = Color.white;
this.heightBlendEnd = -0.5f;
Color white2 = Color.white;
base..ctor();
}
// Token: 0x0400A88A RID: 43146
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A88A")]
[SerializeField]
[Header("Textures")]
private Texture alphaMap;
// Token: 0x0400A88B RID: 43147
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A88B")]
[SerializeField]
private Texture displacementNormals;
// Token: 0x0400A88C RID: 43148
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400A88C")]
[SerializeField]
private RenderTexture cookie;
// Token: 0x0400A88D RID: 43149
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400A88D")]
[SerializeField]
private Shader causticsShader;
// Token: 0x0400A88E RID: 43150
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400A88E")]
[SerializeField]
[Header("Motion")]
[Range(0f, 1f)]
private float distortAmount;
// Token: 0x0400A88F RID: 43151
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400A88F")]
[SerializeField]
private Vector2 alphaSpeed;
// Token: 0x0400A890 RID: 43152
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x400A890")]
[SerializeField]
private Vector2 distortSpeed;
// Token: 0x0400A891 RID: 43153
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400A891")]
private Vector4 JIIHEKOMFJP;
// Token: 0x0400A892 RID: 43154
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400A892")]
[SerializeField]
[Header("World Integration")]
[Range(0f, 1f)]
private float causticsAmount;
// Token: 0x0400A893 RID: 43155
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400A893")]
[SerializeField]
private bool useHeightBlend;
// Token: 0x0400A894 RID: 43156
[global::Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x400A894")]
[SerializeField]
private float heightBlendStart = 0.5f;
// Token: 0x0400A895 RID: 43157
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400A895")]
[SerializeField]
private Color heightBlendStartLightColor;
// Token: 0x0400A896 RID: 43158
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x400A896")]
[SerializeField]
private float heightBlendEnd;
// Token: 0x0400A897 RID: 43159
[global::Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400A897")]
[SerializeField]
private Color heightBlendEndLightColor;
// Token: 0x0400A898 RID: 43160
[global::Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x400A898")]
private Material IDANKLAHBBD;
// Token: 0x0400A899 RID: 43161
[Token(Token = "0x400A899")]
private static readonly int GHBGCBCELFE = Shader.PropertyToID("_NormalMap");
// Token: 0x0400A89A RID: 43162
[Token(Token = "0x400A89A")]
private static readonly int BBJNKGCIKKN = Shader.PropertyToID("_DistortAmount");
// Token: 0x0400A89B RID: 43163
[Token(Token = "0x400A89B")]
private static readonly int KGCFGNHHEJD = Shader.PropertyToID("_Speeds");
// Token: 0x0400A89C RID: 43164
[Token(Token = "0x400A89C")]
private static readonly int CHFDEOKNKGI = Shader.PropertyToID("_CausticsAmount");
// Token: 0x0400A89D RID: 43165
[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x400A89D")]
private Light KOBMAHGNLDC;
}
}