Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Core/Animation/HandPilotingAnimationPoseSet.cs
T
2026-04-08 23:40:05 +02:00

211 lines
5.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Screens.PlayerController;
using UnityEngine;
namespace RecRoom.Core.Animation
{
// Token: 0x02002A05 RID: 10757
[Token(Token = "0x2002A05")]
[StructLayout(3)]
public class HandPilotingAnimationPoseSet : ScriptableObject
{
// Token: 0x06012CC2 RID: 76994 RVA: 0x0047C88C File Offset: 0x0047AA8C
[Token(Token = "0x6012CC2")]
[Address(RVA = "0x185BB40", Offset = "0x185A540", VA = "0x18185BB40")]
public static PlayerAnimationAsset BGCHKBIDFEL(HandPilotingAnimationPoseSet EIGDBDCFAEO, HandPilotingAnimationPoseSet.PAEJCMGHNEG CNPDNFJOKGG)
{
if (CNPDNFJOKGG <= HandPilotingAnimationPoseSet.PAEJCMGHNEG.DownLeft_Far)
{
}
return EIGDBDCFAEO.left;
}
// Token: 0x06012CC3 RID: 76995 RVA: 0x0047C91C File Offset: 0x0047AB1C
[Token(Token = "0x6012CC3")]
[Address(RVA = "0x3C6D30", Offset = "0x3C5730", VA = "0x1803C6D30")]
public HandPilotingAnimationPoseSet()
{
}
// Token: 0x0400C998 RID: 51608
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400C998")]
[SerializeField]
[Header("Near")]
private PlayerAnimationAsset center;
// Token: 0x0400C999 RID: 51609
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400C999")]
[SerializeField]
private PlayerAnimationAsset left;
// Token: 0x0400C99A RID: 51610
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400C99A")]
[SerializeField]
private PlayerAnimationAsset right;
// Token: 0x0400C99B RID: 51611
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400C99B")]
[SerializeField]
private PlayerAnimationAsset down;
// Token: 0x0400C99C RID: 51612
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400C99C")]
[SerializeField]
private PlayerAnimationAsset up;
// Token: 0x0400C99D RID: 51613
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400C99D")]
[SerializeField]
private PlayerAnimationAsset upLeft;
// Token: 0x0400C99E RID: 51614
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400C99E")]
[SerializeField]
private PlayerAnimationAsset upRight;
// Token: 0x0400C99F RID: 51615
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400C99F")]
[SerializeField]
private PlayerAnimationAsset downRight;
// Token: 0x0400C9A0 RID: 51616
[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400C9A0")]
[SerializeField]
private PlayerAnimationAsset downLeft;
// Token: 0x0400C9A1 RID: 51617
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400C9A1")]
[SerializeField]
[Header("Far")]
private PlayerAnimationAsset centerFar;
// Token: 0x0400C9A2 RID: 51618
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400C9A2")]
[SerializeField]
private PlayerAnimationAsset leftFar;
// Token: 0x0400C9A3 RID: 51619
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x400C9A3")]
[SerializeField]
private PlayerAnimationAsset rightFar;
// Token: 0x0400C9A4 RID: 51620
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x400C9A4")]
[SerializeField]
private PlayerAnimationAsset downFar;
// Token: 0x0400C9A5 RID: 51621
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x400C9A5")]
[SerializeField]
private PlayerAnimationAsset upFar;
// Token: 0x0400C9A6 RID: 51622
[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x400C9A6")]
[SerializeField]
private PlayerAnimationAsset upLeftFar;
// Token: 0x0400C9A7 RID: 51623
[global::Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x400C9A7")]
[SerializeField]
private PlayerAnimationAsset upRightFar;
// Token: 0x0400C9A8 RID: 51624
[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x400C9A8")]
[SerializeField]
private PlayerAnimationAsset downRightFar;
// Token: 0x0400C9A9 RID: 51625
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400C9A9")]
[SerializeField]
private PlayerAnimationAsset downLeftFar;
// Token: 0x0400C9AA RID: 51626
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400C9AA")]
public PlayerAnimation3DBlendedPoseSet poseSet;
// Token: 0x02002A06 RID: 10758
[Token(Token = "0x2002A06")]
public enum PAEJCMGHNEG
{
// Token: 0x0400C9AC RID: 51628
[Token(Token = "0x400C9AC")]
Center,
// Token: 0x0400C9AD RID: 51629
[Token(Token = "0x400C9AD")]
Left,
// Token: 0x0400C9AE RID: 51630
[Token(Token = "0x400C9AE")]
UpLeft,
// Token: 0x0400C9AF RID: 51631
[Token(Token = "0x400C9AF")]
Up,
// Token: 0x0400C9B0 RID: 51632
[Token(Token = "0x400C9B0")]
UpRight,
// Token: 0x0400C9B1 RID: 51633
[Token(Token = "0x400C9B1")]
Right,
// Token: 0x0400C9B2 RID: 51634
[Token(Token = "0x400C9B2")]
DownRight,
// Token: 0x0400C9B3 RID: 51635
[Token(Token = "0x400C9B3")]
Down,
// Token: 0x0400C9B4 RID: 51636
[Token(Token = "0x400C9B4")]
DownLeft,
// Token: 0x0400C9B5 RID: 51637
[Token(Token = "0x400C9B5")]
Center_Far,
// Token: 0x0400C9B6 RID: 51638
[Token(Token = "0x400C9B6")]
Left_Far,
// Token: 0x0400C9B7 RID: 51639
[Token(Token = "0x400C9B7")]
UpLeft_Far,
// Token: 0x0400C9B8 RID: 51640
[Token(Token = "0x400C9B8")]
Up_Far,
// Token: 0x0400C9B9 RID: 51641
[Token(Token = "0x400C9B9")]
UpRight_Far,
// Token: 0x0400C9BA RID: 51642
[Token(Token = "0x400C9BA")]
Right_Far,
// Token: 0x0400C9BB RID: 51643
[Token(Token = "0x400C9BB")]
DownRight_Far,
// Token: 0x0400C9BC RID: 51644
[Token(Token = "0x400C9BC")]
Down_Far,
// Token: 0x0400C9BD RID: 51645
[Token(Token = "0x400C9BD")]
DownLeft_Far,
// Token: 0x0400C9BE RID: 51646
[Token(Token = "0x400C9BE")]
COUNT
}
}
}