78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Cinematics
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{
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// Token: 0x02002A97 RID: 10903
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[Token(Token = "0x2002A97")]
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[StructLayout(3)]
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public class CinematicCameraShake : CinematicBehaviour
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{
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// Token: 0x06013142 RID: 78146 RVA: 0x00495574 File Offset: 0x00493774
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[Token(Token = "0x6013142")]
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[Address(RVA = "0x185A050", Offset = "0x1858A50", VA = "0x18185A050", Slot = "8")]
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protected override void BDBPEDPLJOD()
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{
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Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
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int num = 0;
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if (<EGKJPJKLEAI>k__BackingField != num)
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{
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RigidbodyEx rigidbodyEx = <EGKJPJKLEAI>k__BackingField.head.rigidbodyEx;
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Vector3 vector;
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float z = vector.z;
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Transform transform = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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float num3;
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float num2 = Mathf.SmoothStep((float)0, 1f, num3);
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float frequency = this.cameraShake.Frequency;
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DGENAKIGBIB.CameraShakeConfig cameraShakeConfig;
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float frequency2 = cameraShakeConfig.Frequency;
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}
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}
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// Token: 0x06013143 RID: 78147 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6013143")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "9")]
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protected override void PHPEJNODMHE()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06013144 RID: 78148 RVA: 0x004955F0 File Offset: 0x004937F0
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[Token(Token = "0x6013144")]
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[Address(RVA = "0x185A300", Offset = "0x1858D00", VA = "0x18185A300")]
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public CinematicCameraShake()
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{
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float frequency = DGENAKIGBIB.CameraShakeConfig.DefaultMediumShake.Frequency;
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this.cameraShake.Frequency = frequency;
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this.innerRadius = 5f;
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this.outerRadius = 15f;
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base..ctor();
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}
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// Token: 0x0400CF28 RID: 53032
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CF28")]
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[SerializeField]
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[Header("Configuration")]
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private DGENAKIGBIB.CameraShakeConfig cameraShake;
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// Token: 0x0400CF29 RID: 53033
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400CF29")]
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[SerializeField]
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private float innerRadius;
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// Token: 0x0400CF2A RID: 53034
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CF2A")]
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[SerializeField]
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private float outerRadius;
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}
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}
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