33 lines
955 B
C#
33 lines
955 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace RecRoom.Core.Creation.Circuits
|
|
{
|
|
// Token: 0x02002C81 RID: 11393
|
|
[Token(Token = "0x2002C81")]
|
|
[StructLayout(3)]
|
|
public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour
|
|
{
|
|
// Token: 0x0601416A RID: 82282 RVA: 0x004D2AFC File Offset: 0x004D0CFC
|
|
[Token(Token = "0x601416A")]
|
|
[Address(RVA = "0x16CC2F0", Offset = "0x16CACF0", VA = "0x1816CC2F0", Slot = "7")]
|
|
protected override void MLBAOONLBEM(bool AGILHLJPKPN)
|
|
{
|
|
if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN)
|
|
{
|
|
base.gameObject.SetActive(AGILHLJPKPN);
|
|
}
|
|
}
|
|
|
|
// Token: 0x0601416B RID: 82283 RVA: 0x004D2B34 File Offset: 0x004D0D34
|
|
[Token(Token = "0x601416B")]
|
|
[Address(RVA = "0x16CC360", Offset = "0x16CAD60", VA = "0x1816CC360")]
|
|
public DisableObjectWhenCircuitsHidden()
|
|
{
|
|
this.preventNavMeshGeneration = true;
|
|
base..ctor();
|
|
}
|
|
}
|
|
}
|