26 lines
610 B
C#
26 lines
610 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Encounters
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{
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// Token: 0x02002ABA RID: 10938
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[Token(Token = "0x2002ABA")]
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[Serializable]
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[StructLayout(0)]
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public struct RandomlyEnabledGameEncounterDesc
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{
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// Token: 0x0400D017 RID: 53271
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400D017")]
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public GameEncounter Encounter;
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// Token: 0x0400D018 RID: 53272
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400D018")]
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[Range(0f, 1f)]
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public float EnabledChance;
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}
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}
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