172 lines
5.2 KiB
C#
172 lines
5.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Imposters
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{
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// Token: 0x020029B1 RID: 10673
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[Token(Token = "0x20029B1")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class ImposterRenderConfig : ScriptableObject
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{
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// Token: 0x06012A45 RID: 76357 RVA: 0x00471ED4 File Offset: 0x004700D4
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[Token(Token = "0x6012A45")]
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[Address(RVA = "0x13EEF90", Offset = "0x13ED990", VA = "0x1813EEF90")]
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public ImposterRenderConfig()
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{
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float z = Vector3.zero.z;
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this.normalizedCameraTargetOffset.z = z;
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base..ctor();
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}
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// Token: 0x0400C78C RID: 51084
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400C78C")]
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[Header("Composition")]
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public Vector3 cameraOffsetDirection;
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// Token: 0x0400C78D RID: 51085
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400C78D")]
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public float cameraOffsetMinDistance;
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// Token: 0x0400C78E RID: 51086
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400C78E")]
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[Tooltip("Normalized offset from the center of the mesh's bounds that the camera will target")]
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public Vector3 normalizedCameraTargetOffset;
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// Token: 0x0400C78F RID: 51087
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400C78F")]
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[Header("Environment Lighting")]
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[ColorUsage(false, true)]
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public Color environmentSkyColor;
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// Token: 0x0400C790 RID: 51088
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400C790")]
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[ColorUsage(false, true)]
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public Color environmentEquatorColor;
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// Token: 0x0400C791 RID: 51089
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400C791")]
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[ColorUsage(false, true)]
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public Color environmentGroundColor;
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// Token: 0x0400C792 RID: 51090
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400C792")]
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public Cubemap environmentReflectionProbe;
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// Token: 0x0400C793 RID: 51091
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400C793")]
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[Header("Direct Lighting")]
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public ImposterRenderConfig.LightConfig[] lights;
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// Token: 0x020029B2 RID: 10674
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[Token(Token = "0x20029B2")]
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[Serializable]
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public class LightConfig
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{
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// Token: 0x1700320B RID: 12811
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// (get) Token: 0x06012A46 RID: 76358 RVA: 0x00471F00 File Offset: 0x00470100
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[Token(Token = "0x1700320B")]
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public bool SupportsShadows
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{
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[Token(Token = "0x6012A46")]
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[Address(RVA = "0x13EF970", Offset = "0x13EE370", VA = "0x1813EF970")]
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get
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{
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LightType lightType = this.lightType;
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return lightType == LightType.Spot || lightType == LightType.Directional;
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}
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}
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// Token: 0x06012A47 RID: 76359 RVA: 0x00471F20 File Offset: 0x00470120
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[Token(Token = "0x6012A47")]
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[Address(RVA = "0x13EF960", Offset = "0x13EE360", VA = "0x1813EF960")]
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public LightConfig()
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{
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}
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// Token: 0x0400C794 RID: 51092
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400C794")]
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public string name;
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// Token: 0x0400C795 RID: 51093
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400C795")]
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[Header("Location")]
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public Vector3 offsetOrientationEulerAngles;
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// Token: 0x0400C796 RID: 51094
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400C796")]
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public float offsetDistance;
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// Token: 0x0400C797 RID: 51095
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400C797")]
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[Header("Shape")]
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public LightType lightType;
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// Token: 0x0400C798 RID: 51096
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400C798")]
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public float range;
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// Token: 0x0400C799 RID: 51097
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400C799")]
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public float spotAngle;
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// Token: 0x0400C79A RID: 51098
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400C79A")]
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[Header("Appearance")]
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public Color color;
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// Token: 0x0400C79B RID: 51099
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400C79B")]
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public float intensity;
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// Token: 0x0400C79C RID: 51100
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400C79C")]
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public float indirectMultiplier;
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// Token: 0x0400C79D RID: 51101
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400C79D")]
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public float specularContribution;
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// Token: 0x0400C79E RID: 51102
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400C79E")]
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[Header("Shadows")]
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[Tooltip("Type of shadows cast by this light. Only applies if light type is `Spot` or `Directional`")]
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public LightShadows shadowType;
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// Token: 0x0400C79F RID: 51103
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400C79F")]
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[Tooltip("Intensity of the shadow cast by this light")]
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public float shadowStrength;
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// Token: 0x0400C7A0 RID: 51104
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400C7A0")]
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[Tooltip("Objects closer than this will not cast shadows (0.1 to 10")]
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[Range(0.1f, 10f)]
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public float shadowNearPlane = 0.1f;
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}
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}
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}
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