Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/VFX/DecalSpawningParticleSystem.cs
T
2026-04-08 23:40:05 +02:00

62 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02001FEA RID: 8170
[Token(Token = "0x2001FEA")]
[StructLayout(3)]
public class DecalSpawningParticleSystem : MonoBehaviour
{
// Token: 0x0600E26E RID: 57966 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600E26E")]
[Address(RVA = "0x13248B0", Offset = "0x13232B0", VA = "0x1813248B0")]
private void OnParticleCollision(GameObject HPKICPNGMDJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600E26F RID: 57967 RVA: 0x0035DE34 File Offset: 0x0035C034
[Token(Token = "0x600E26F")]
[Address(RVA = "0x1324B50", Offset = "0x1323550", VA = "0x181324B50")]
public DecalSpawningParticleSystem()
{
Color white = Color.white;
List<ParticleCollisionEvent> list = new List();
this.DOLCNGCEGGP = list;
base..ctor();
}
// Token: 0x04009468 RID: 37992
[Token(Token = "0x4009468")]
private const int HHNMHKFBLLO = 5;
// Token: 0x04009469 RID: 37993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009469")]
[SerializeField]
private ImpactDecal collisionImpactDecalPrefab;
// Token: 0x0400946A RID: 37994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400946A")]
[SerializeField]
private Color decalColor;
// Token: 0x0400946B RID: 37995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400946B")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
private ParticleSystem collideableParticleSystem;
// Token: 0x0400946C RID: 37996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400946C")]
private List<ParticleCollisionEvent> DOLCNGCEGGP;
}
}