296 lines
10 KiB
C#
296 lines
10 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.Rendering;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace RecRoom.VFX
|
|
{
|
|
// Token: 0x02001FEC RID: 8172
|
|
[Token(Token = "0x2001FEC")]
|
|
[Serializable]
|
|
[StructLayout(3)]
|
|
public class JitteringSprite
|
|
{
|
|
// Token: 0x170025CC RID: 9676
|
|
// (get) Token: 0x0600E270 RID: 57968 RVA: 0x0035DE5C File Offset: 0x0035C05C
|
|
[Token(Token = "0x170025CC")]
|
|
public bool UseOneMaterialMode
|
|
{
|
|
[Token(Token = "0x600E270")]
|
|
[Address(RVA = "0x13261B0", Offset = "0x1324BB0", VA = "0x1813261B0")]
|
|
get
|
|
{
|
|
if (this.applyToOnlyOneRendererMaterial)
|
|
{
|
|
int num = this.rendererMaterialIndex;
|
|
Material[] materialArray = this.renderer.GetMaterialArray();
|
|
return num < materialArray.Length;
|
|
}
|
|
throw new NullReferenceException();
|
|
}
|
|
}
|
|
|
|
// Token: 0x170025CD RID: 9677
|
|
// (get) Token: 0x0600E271 RID: 57969 RVA: 0x0035DE98 File Offset: 0x0035C098
|
|
// (set) Token: 0x0600E272 RID: 57970 RVA: 0x0035DEAC File Offset: 0x0035C0AC
|
|
[Token(Token = "0x170025CD")]
|
|
public MaterialPropertyBlock MaterialProperties
|
|
{
|
|
[Token(Token = "0x600E271")]
|
|
[Address(RVA = "0x48F050", Offset = "0x48DA50", VA = "0x18048F050")]
|
|
get;
|
|
[Token(Token = "0x600E272")]
|
|
[Address(RVA = "0x52F860", Offset = "0x52E260", VA = "0x18052F860")]
|
|
private set;
|
|
}
|
|
|
|
// Token: 0x0600E273 RID: 57971 RVA: 0x0035DEC0 File Offset: 0x0035C0C0
|
|
[Token(Token = "0x600E273")]
|
|
[Address(RVA = "0x1325F80", Offset = "0x1324980", VA = "0x181325F80")]
|
|
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
|
|
{
|
|
this.srcBlend = (int)PMDCFMEPFJM;
|
|
this.destBlend = (int)KAGOFBONLNN;
|
|
if (this.applyToOnlyOneRendererMaterial)
|
|
{
|
|
int num = this.rendererMaterialIndex;
|
|
Material[] materialArray = this.renderer.GetMaterialArray();
|
|
}
|
|
int num2 = this.rendererMaterialIndex;
|
|
Material[] materialArray2 = this.renderer.GetMaterialArray();
|
|
if (num2 < materialArray2.Length)
|
|
{
|
|
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
|
|
int num3 = this.rendererMaterialIndex;
|
|
Material material = sharedMaterialArray[num3];
|
|
int num4 = this.srcBlend;
|
|
material.SetInt("_SrcBlend", num4);
|
|
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
|
|
int num5 = this.rendererMaterialIndex;
|
|
Material material2 = sharedMaterialArray2[num5];
|
|
int num6 = this.destBlend;
|
|
material2.SetInt("_DstBlend", num6);
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600E274 RID: 57972 RVA: 0x0035DF90 File Offset: 0x0035C190
|
|
[Token(Token = "0x600E274")]
|
|
[Address(RVA = "0x1325960", Offset = "0x1324360", VA = "0x181325960")]
|
|
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
|
|
{
|
|
int num = 0;
|
|
int num2 = 0;
|
|
if (GAGHBADKMMH != num2)
|
|
{
|
|
this.sprite = GAGHBADKMMH;
|
|
}
|
|
float time = Time.time;
|
|
this.lastJitterPhase = time;
|
|
float num3;
|
|
this.jitterOffset = num3;
|
|
float y = this.maxJitterOffset.y;
|
|
num3 = y;
|
|
float num4 = global::UnityEngine.Random.Range(num3, y);
|
|
this.jitterOffset.y = num4;
|
|
float num5;
|
|
this.jitterScale = num5;
|
|
float y2 = this.maxJitterScale.y;
|
|
num5 = y2;
|
|
float num6 = global::UnityEngine.Random.Range(num5, y2);
|
|
this.jitterScale.y = num6;
|
|
Sprite sprite = this.sprite;
|
|
int num7 = 0;
|
|
if (sprite != num7)
|
|
{
|
|
Renderer renderer = this.renderer;
|
|
int num8 = 0;
|
|
if (renderer != num8)
|
|
{
|
|
Sprite sprite2 = this.sprite;
|
|
if (this.offsetMode == (OKKJGFPHFLL)num)
|
|
{
|
|
}
|
|
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
|
|
Texture2D texture = this.sprite.texture;
|
|
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
|
|
Texture2D texture2 = this.sprite.texture;
|
|
int num9 = 0;
|
|
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
|
|
{
|
|
int num10 = this.rendererMaterialIndex;
|
|
Renderer renderer2 = this.renderer;
|
|
int num11 = 0;
|
|
Material[] materialArray = renderer2.GetMaterialArray();
|
|
if (num10 < materialArray.Length)
|
|
{
|
|
this.AHBLNBHJCOF(num11, num9);
|
|
}
|
|
}
|
|
MaterialPropertyBlock materialPropertyBlock;
|
|
if (this.<MaterialProperties>k__BackingField == 0)
|
|
{
|
|
materialPropertyBlock = new MaterialPropertyBlock();
|
|
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
|
|
}
|
|
Sprite sprite3 = this.sprite;
|
|
int num12 = JitteringSprite.mainTexId;
|
|
Texture2D texture3 = sprite3.texture;
|
|
materialPropertyBlock.SetTextureImpl(num12, texture3);
|
|
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
|
|
Renderer renderer3 = this.renderer;
|
|
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
|
|
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x0600E275 RID: 57973 RVA: 0x0035E14C File Offset: 0x0035C34C
|
|
[Token(Token = "0x600E275")]
|
|
[Address(RVA = "0x1325800", Offset = "0x1324200", VA = "0x181325800")]
|
|
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
|
|
{
|
|
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
|
|
if (materialPropertyBlock == 0)
|
|
{
|
|
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
|
|
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
|
|
}
|
|
Sprite sprite = this.sprite;
|
|
int num = JitteringSprite.mainTexId;
|
|
Texture2D texture = sprite.texture;
|
|
materialPropertyBlock.SetTextureImpl(num, texture);
|
|
int num2 = 0;
|
|
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
|
|
Renderer renderer = this.renderer;
|
|
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
|
|
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
|
|
}
|
|
|
|
// Token: 0x0600E276 RID: 57974 RVA: 0x0035E1C0 File Offset: 0x0035C3C0
|
|
[Token(Token = "0x600E276")]
|
|
[Address(RVA = "0x13255B0", Offset = "0x1323FB0", VA = "0x1813255B0")]
|
|
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
|
|
{
|
|
Material[] materialArray = this.renderer.GetMaterialArray();
|
|
int num = this.rendererMaterialIndex;
|
|
Material material = materialArray[num];
|
|
Sprite sprite = this.sprite;
|
|
int num2 = JitteringSprite.mainTexId;
|
|
Texture2D texture = sprite.texture;
|
|
material.SetTextureImpl(num2, texture);
|
|
Material[] materialArray2 = this.renderer.GetMaterialArray();
|
|
int num3 = this.rendererMaterialIndex;
|
|
Material material2 = materialArray2[num3];
|
|
int num4 = 0;
|
|
int num5 = JitteringSprite.scaleOffsetId;
|
|
material2.SetVector(num5, num4);
|
|
Material[] materialArray3 = this.renderer.GetMaterialArray();
|
|
int num6 = this.rendererMaterialIndex;
|
|
Material material3 = materialArray3[num6];
|
|
int num7 = this.srcBlend;
|
|
material3.SetInt("_SrcBlend", num7);
|
|
Material[] materialArray4 = this.renderer.GetMaterialArray();
|
|
int num8 = this.rendererMaterialIndex;
|
|
Material material4 = materialArray4[num8];
|
|
int num9 = this.destBlend;
|
|
material4.SetInt("_DstBlend", num9);
|
|
}
|
|
|
|
// Token: 0x0600E277 RID: 57975 RVA: 0x0035E2B0 File Offset: 0x0035C4B0
|
|
[Token(Token = "0x600E277")]
|
|
[Address(RVA = "0x1326180", Offset = "0x1324B80", VA = "0x181326180")]
|
|
public JitteringSprite()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04009470 RID: 38000
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4009470")]
|
|
public Renderer renderer;
|
|
|
|
// Token: 0x04009471 RID: 38001
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4009471")]
|
|
public bool applyToOnlyOneRendererMaterial;
|
|
|
|
// Token: 0x04009472 RID: 38002
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4009472")]
|
|
public int rendererMaterialIndex = (int)((ulong)4294967295L);
|
|
|
|
// Token: 0x04009473 RID: 38003
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4009473")]
|
|
public Sprite sprite;
|
|
|
|
// Token: 0x04009474 RID: 38004
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4009474")]
|
|
public int jitterFPS = (int)((ulong)6L);
|
|
|
|
// Token: 0x04009475 RID: 38005
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4009475")]
|
|
public Vector2 maxJitterOffset;
|
|
|
|
// Token: 0x04009476 RID: 38006
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x4009476")]
|
|
public Vector2 maxJitterScale;
|
|
|
|
// Token: 0x04009477 RID: 38007
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
|
|
[Token(Token = "0x4009477")]
|
|
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
|
|
public OKKJGFPHFLL offsetMode;
|
|
|
|
// Token: 0x04009478 RID: 38008
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4009478")]
|
|
public float phaseOffset;
|
|
|
|
// Token: 0x04009479 RID: 38009
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
|
|
[Token(Token = "0x4009479")]
|
|
private float lastJitterPhase = float.MinValue;
|
|
|
|
// Token: 0x0400947A RID: 38010
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400947A")]
|
|
private Vector2 jitterOffset;
|
|
|
|
// Token: 0x0400947B RID: 38011
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400947B")]
|
|
private Vector3 jitterScale;
|
|
|
|
// Token: 0x0400947C RID: 38012
|
|
[Token(Token = "0x400947C")]
|
|
private static int mainTexId = Shader.PropertyToID("_MainTex");
|
|
|
|
// Token: 0x0400947D RID: 38013
|
|
[Token(Token = "0x400947D")]
|
|
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
|
|
|
|
// Token: 0x0400947E RID: 38014
|
|
[Token(Token = "0x400947E")]
|
|
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
|
|
|
|
// Token: 0x0400947F RID: 38015
|
|
[Token(Token = "0x400947F")]
|
|
private static int destBlendId = Shader.PropertyToID("_DstBlend");
|
|
|
|
// Token: 0x04009480 RID: 38016
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
|
|
[Token(Token = "0x4009480")]
|
|
private int srcBlend = (int)((ulong)1L);
|
|
|
|
// Token: 0x04009481 RID: 38017
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4009481")]
|
|
private int destBlend;
|
|
}
|
|
}
|