Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RenderFogSettings.cs
T
2026-04-08 23:40:05 +02:00

104 lines
3.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000677 RID: 1655
[Token(Token = "0x2000677")]
[Serializable]
[StructLayout(3)]
public class RenderFogSettings
{
// Token: 0x06002FD2 RID: 12242 RVA: 0x000C6A68 File Offset: 0x000C4C68
[Token(Token = "0x6002FD2")]
[Address(RVA = "0x17F4E60", Offset = "0x17F3860", VA = "0x1817F4E60")]
public static void BFILCAHGMIO()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
bool fog = RenderSettings.fog;
renderFogSettings.FogEnabled = fog;
RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings;
Color fogColor = RenderSettings.fogColor;
RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings;
FogMode fogMode = RenderSettings.fogMode;
renderFogSettings3.FogMode = fogMode;
RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings;
float fogStartDistance = RenderSettings.fogStartDistance;
renderFogSettings4.FogStartDistance = fogStartDistance;
RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings;
float fogEndDistance = RenderSettings.fogEndDistance;
renderFogSettings5.FogEndDistance = fogEndDistance;
RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings;
float fogDensity = RenderSettings.fogDensity;
renderFogSettings6.FogDensity = fogDensity;
}
// Token: 0x06002FD3 RID: 12243 RVA: 0x000C6B08 File Offset: 0x000C4D08
[Token(Token = "0x6002FD3")]
[Address(RVA = "0x17F5000", Offset = "0x17F3A00", VA = "0x1817F5000")]
public static void PCOCIGCGGAI()
{
RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings;
RenderSettings.fog = renderFogSettings.FogEnabled;
RenderSettings.fogColor = renderFogSettings.FogColor;
RenderSettings.fogMode = renderFogSettings.FogMode;
RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance;
RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance;
RenderSettings.fogDensity = renderFogSettings.FogDensity;
}
// Token: 0x06002FD4 RID: 12244 RVA: 0x000C6B64 File Offset: 0x000C4D64
[Token(Token = "0x6002FD4")]
[Address(RVA = "0x17F4F90", Offset = "0x17F3990", VA = "0x1817F4F90")]
public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK)
{
RenderSettings.fog = GHGBPMPLLBK.FogEnabled;
RenderSettings.fogColor = GHGBPMPLLBK.FogColor;
RenderSettings.fogMode = GHGBPMPLLBK.FogMode;
RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance;
RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance;
RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity;
}
// Token: 0x06002FD5 RID: 12245 RVA: 0x000C6BBC File Offset: 0x000C4DBC
[Token(Token = "0x6002FD5")]
[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
public RenderFogSettings()
{
}
// Token: 0x04002929 RID: 10537
[Token(Token = "0x4002929")]
private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings();
// Token: 0x0400292A RID: 10538
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400292A")]
public bool FogEnabled;
// Token: 0x0400292B RID: 10539
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
[Token(Token = "0x400292B")]
public Color FogColor;
// Token: 0x0400292C RID: 10540
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400292C")]
public FogMode FogMode;
// Token: 0x0400292D RID: 10541
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400292D")]
public float FogStartDistance;
// Token: 0x0400292E RID: 10542
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400292E")]
public float FogEndDistance;
// Token: 0x0400292F RID: 10543
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400292F")]
public float FogDensity;
}