Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/VRPanorama/VRBuilderScript.cs
T
2026-04-08 23:40:05 +02:00

41 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x0200076D RID: 1901
[Token(Token = "0x200076D")]
[StructLayout(3)]
public class VRBuilderScript : MonoBehaviour
{
// Token: 0x060036CC RID: 14028 RVA: 0x000E63D8 File Offset: 0x000E45D8
[Token(Token = "0x60036CC")]
[Address(RVA = "0x1A046B0", Offset = "0x1A030B0", VA = "0x181A046B0")]
public void BuildObject()
{
GameObject gameObject = this.obj;
float z = this.spawnPoint.z;
Quaternion identity = Quaternion.identity;
}
// Token: 0x060036CD RID: 14029 RVA: 0x000E6400 File Offset: 0x000E4600
[Token(Token = "0x60036CD")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public VRBuilderScript()
{
}
// Token: 0x04002EF8 RID: 12024
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002EF8")]
public GameObject obj;
// Token: 0x04002EF9 RID: 12025
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002EF9")]
public Vector3 spawnPoint;
}
}