Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/VRPanorama/VRCompositor.cs
T
2026-04-08 23:40:05 +02:00

75 lines
2.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace VRPanorama
{
// Token: 0x0200076E RID: 1902
[Token(Token = "0x200076E")]
[RequireComponent(typeof(VRCapture))]
[StructLayout(3)]
public class VRCompositor : MonoBehaviour
{
// Token: 0x060036CE RID: 14030 RVA: 0x000E6414 File Offset: 0x000E4614
[Token(Token = "0x60036CE")]
[Address(RVA = "0x1A12590", Offset = "0x1A10F90", VA = "0x181A12590")]
private void Awake()
{
Camera component = base.gameObject.GetComponent<Camera>();
Camera[] array = this.cameraLayers;
int num = 0;
this.PLGAGEFDFLM = component;
if (num < array.Length)
{
array[num].fieldOfView = 100f;
this.cameraLayers[num].renderingPath = RenderingPath.DeferredShading;
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x060036CF RID: 14031 RVA: 0x000E647C File Offset: 0x000E467C
[Token(Token = "0x60036CF")]
[Address(RVA = "0x1A126A0", Offset = "0x1A110A0", VA = "0x181A126A0")]
private void Update()
{
RenderTexture targetTexture = this.PLGAGEFDFLM.targetTexture;
Camera[] array = this.cameraLayers;
int num = 0;
this.IFPIIIGBLPL = targetTexture;
if (num < array.Length)
{
Camera camera = array[num];
RenderTexture ifpiiigblpl = this.IFPIIIGBLPL;
camera.targetTexture = ifpiiigblpl;
this.cameraLayers[num].Render();
Camera[] array2 = this.cameraLayers;
num++;
}
}
// Token: 0x060036D0 RID: 14032 RVA: 0x000E64EC File Offset: 0x000E46EC
[Token(Token = "0x60036D0")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public VRCompositor()
{
}
// Token: 0x04002EFA RID: 12026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002EFA")]
private RenderTexture IFPIIIGBLPL;
// Token: 0x04002EFB RID: 12027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002EFB")]
private Camera PLGAGEFDFLM;
// Token: 0x04002EFC RID: 12028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002EFC")]
public Camera[] cameraLayers;
}
}